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- chickenarrow and movefireball.
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parent
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commit
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2 changed files with 32 additions and 29 deletions
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@ -1553,30 +1553,32 @@ void movestandables_d(void)
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//
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//---------------------------------------------------------------------------
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static bool movefireball(int i)
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static bool movefireball(DDukeActor* actor)
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{
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auto s = &sprite[i];
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auto ht = &hittype[i];
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auto s = &actor->s;
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auto Owner = actor->GetOwner();
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if (sector[s->sectnum].lotag == 2)
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{
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deletesprite(i);
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deletesprite(actor);
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return true;
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}
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if (sprite[s->owner].picnum != FIREBALL)
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if (!Owner || Owner->s.picnum != FIREBALL)
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{
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if (ht->temp_data[0] >= 1 && ht->temp_data[0] < 6)
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if (actor->temp_data[0] >= 1 && actor->temp_data[0] < 6)
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{
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float siz = 1.0f - (ht->temp_data[0] * 0.2f);
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int trail = ht->temp_data[1];
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int j = ht->temp_data[1] = fi.spawn(i, FIREBALL);
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auto spr = &sprite[j];
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float siz = 1.0f - (actor->temp_data[0] * 0.2f);
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// This still needs work- it stores an actor reference in a general purpose integer field.
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int trail = actor->temp_data[1];
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auto ball = spawn(actor, FIREBALL);
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auto spr = &ball->s;
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actor->temp_data[1] = ball->GetIndex();
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spr->xvel = s->xvel;
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spr->yvel = s->yvel;
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spr->zvel = s->zvel;
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if (ht->temp_data[0] > 1)
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if (actor->temp_data[0] > 1)
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{
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FireProj* proj = fire.CheckKey(trail);
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if (proj != nullptr)
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@ -1589,15 +1591,16 @@ static bool movefireball(int i)
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spr->zvel = proj->zv;
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}
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}
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spr->yrepeat = spr->xrepeat = (short)(sprite[i].xrepeat * siz);
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spr->cstat = sprite[i].cstat;
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spr->yrepeat = spr->xrepeat = (short)(s->xrepeat * siz);
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spr->cstat = s->cstat;
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spr->extra = 0;
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FireProj proj = { spr->x, spr->y, spr->z, spr->xvel, spr->yvel, spr->zvel };
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fire.Insert(j, proj);
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changespritestat((short)j, (short)4);
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fire.Insert(ball->GetIndex(), proj);
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changespritestat(ball, STAT_PROJECTILE);
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}
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ht->temp_data[0]++;
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actor->temp_data[0]++;
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}
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if (s->zvel < 15000)
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s->zvel += 200;
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@ -1799,7 +1802,7 @@ static void weaponcommon_d(int i)
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break;
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case FIREBALL:
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if (movefireball(i)) return;
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if (movefireball(&hittype[i])) return;
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break;
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}
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@ -1103,27 +1103,27 @@ void movestandables_r(void)
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//
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//---------------------------------------------------------------------------
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static void chickenarrow(int i)
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static void chickenarrow(DDukeActor* actor)
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{
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auto s = &sprite[i];
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auto s = &actor->s;
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s->hitag++;
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if (hittype[i].picnum != BOSS2 && s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
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if (actor->picnum != BOSS2 && s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
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{
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int j = fi.spawn(i, SMALLSMOKE);
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sprite[j].z += (1 << 8);
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auto spawned = spawn(actor, SMALLSMOKE);
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spawned->s.z += (1 << 8);
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if ((krand() & 15) == 2)
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{
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j = fi.spawn(i, 1310);
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spawn(actor, MONEY);
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}
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}
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if (sprite[s->lotag].extra <= 0)
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auto ts = &hittype[s->lotag]; // Grrrr...
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if (ts->s.extra <= 0)
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s->lotag = 0;
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if (s->lotag != 0 && s->hitag > 5)
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{
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spritetype* ts;
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int ang, ang2, ang3;
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ts = &sprite[s->lotag];
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ang = getangle(ts->x - s->x, ts->y - s->y);
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ang = getangle(ts->s.x - s->x, ts->s.y - s->y);
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ang2 = ang - s->ang;
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ang3 = abs(ang2);
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if (ang2 < 100)
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@ -1401,7 +1401,7 @@ static void weaponcommon_r(int i)
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break;
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case RPG2:
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if (!isRRRA()) break;
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chickenarrow(i);
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chickenarrow(&hittype[i]);
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break;
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case RRTILE1790:
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