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- fixed addition of main directory.
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parent
395ba5541c
commit
c5838df0c8
2 changed files with 8 additions and 7 deletions
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@ -320,13 +320,14 @@ void InitFileSystem(TArray<GrpEntry>& groups)
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FString newname = fn + fname;
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D_AddFile(Files, newname);
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}
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bool insert = (!insertdirectoriesafter && &grp == &groups[0]) || (insertdirectoriesafter && &grp == &groups.Last());
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// Add the game's main directory in the proper spot.
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if ((i == (insertdirectoriesafter ? 0 : dependencies.Size() - 1)) || grp.FileInfo.loaddirectory)
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if (insert)
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{
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// Build's original 'file system' loads all GRPs before the first external directory.
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// Do this only if explicitly requested because this severely limits the usability of GRP files.
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if (insertdirectoriesafter && i == 0) for (auto& file : *userConfig.AddFilesPre)
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if (insertdirectoriesafter) for (auto& file : *userConfig.AddFilesPre)
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{
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D_AddFile(Files, file);
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}
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@ -1086,7 +1086,7 @@ const char* G_DefaultConFile(void)
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if (g_gameType & GAMEFLAG_WW2GI)
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{
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if (fileSystem.FindFile("ww2gi.con")) return "ww2gi.con";
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if (fileSystem.FindFile("ww2gi.con") >= 0) return "ww2gi.con";
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}
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if (g_gameType & GAMEFLAG_SW)
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@ -1094,14 +1094,14 @@ const char* G_DefaultConFile(void)
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if (g_gameType & GAMEFLAG_NAM)
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{
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if (fileSystem.FindFile("nam.def")) return "nam.def";
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if (fileSystem.FindFile("napalm.def")) return "napalm.def";
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if (fileSystem.FindFile("nam.con") >= 0) return "nam.con";
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if (fileSystem.FindFile("napalm.con") >= 0) return "napalm.con";
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}
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if (g_gameType & GAMEFLAG_NAPALM)
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{
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if (fileSystem.FindFile("napalm.def")) return "napalm.def";
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if (fileSystem.FindFile("nam.def")) return "nam.def";
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if (fileSystem.FindFile("napalm.con") >= 0) return "napalm.con";
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if (fileSystem.FindFile("nam.con") >= 0) return "nam.con";
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}
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// the other games only use game.con.
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