- guard NNLoadSaveConstruct with #ifdef NOONE_EXTENSIONS.

This commit is contained in:
Christoph Oelckers 2020-02-16 14:54:24 +01:00
parent 26d4114566
commit c583318f31
2 changed files with 6 additions and 1 deletions

View file

@ -833,7 +833,9 @@ void TriggersLoadSaveConstruct(void);
void ViewLoadSaveConstruct(void);
void WarpLoadSaveConstruct(void);
void WeaponLoadSaveConstruct(void);
#ifdef NOONE_EXTENSIONS
void NNLoadSaveConstruct(void);
#endif
void ASoundLoadSaveConstruct(void);
void LoadSaveSetup(void)
@ -853,7 +855,9 @@ void LoadSaveSetup(void)
ViewLoadSaveConstruct();
WarpLoadSaveConstruct();
WeaponLoadSaveConstruct();
#ifdef NOONE_EXTENSIONS
NNLoadSaveConstruct();
#endif
ASoundLoadSaveConstruct();
}

View file

@ -3709,7 +3709,6 @@ void callbackGenDudeUpdate(int nSprite) // 24
if (spriRangeIsFine(nSprite))
genDudeUpdate(&sprite[nSprite]);
}
#endif
class NNLoadSave : public LoadSave
@ -3752,3 +3751,5 @@ void NNLoadSaveConstruct(void)
// For full documentation please visit http://cruo.bloodgame.ru/xxsystem
///////////////////////////////////////////////////////////////////
END_BLD_NS
#endif