From c57be0fbdd2cfc8661d39aac998070af38d0a26e Mon Sep 17 00:00:00 2001 From: terminx Date: Fri, 23 Oct 2015 23:00:06 +0000 Subject: [PATCH] Don't spawn BLOODPOOL 256 units above the ground. git-svn-id: https://svn.eduke32.com/eduke32@5402 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/actors.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/polymer/eduke32/source/actors.c b/polymer/eduke32/source/actors.c index 03d74b940..6c34c8331 100644 --- a/polymer/eduke32/source/actors.c +++ b/polymer/eduke32/source/actors.c @@ -5291,7 +5291,7 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5 p = A_FindPlayer(s,&x); ps = g_player[p].ps; - s->z = actor[i].floorz-(ZOFFSET); + s->z = actor[i].floorz - 1; if (t[2] < 32) {