Duke3d: zero .horizAngleAdjust and .horizSkew after checking playerquitflag instead of before

I don't think this actually makes a difference, but it's more consistent.
This commit is contained in:
Richard C. Gobeille 2020-05-04 18:15:52 -07:00 committed by Christoph Oelckers
parent 26b87e3aa0
commit c53edd9e5a

View file

@ -4901,12 +4901,12 @@ void P_ProcessInput(int playerNum)
{ {
auto &thisPlayer = g_player[playerNum]; auto &thisPlayer = g_player[playerNum];
thisPlayer.horizAngleAdjust = 0;
thisPlayer.horizSkew = 0;
if (thisPlayer.playerquitflag == 0) if (thisPlayer.playerquitflag == 0)
return; return;
thisPlayer.horizAngleAdjust = 0;
thisPlayer.horizSkew = 0;
auto const pPlayer = thisPlayer.ps; auto const pPlayer = thisPlayer.ps;
auto const pSprite = &sprite[pPlayer->i]; auto const pSprite = &sprite[pPlayer->i];