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https://github.com/ZDoom/raze-gles.git
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- ProcessTouchObjects
This commit is contained in:
parent
f7668fc074
commit
c4fa99c891
4 changed files with 458 additions and 301 deletions
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@ -2408,13 +2408,14 @@ static void actInitThings()
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#endif
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pXSprite->state = 0;
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break;
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case kThingBloodChunks: {
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case kThingBloodChunks:
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{
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SEQINST* pInst = GetInstance(3, pSprite->extra);
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if (pInst)
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{
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auto seq = getSequence(pInst->nSeqID);
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if (!seq) break;
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seqSpawn(pInst->nSeqID, 3, pSprite->extra);
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seqSpawn(pInst->nSeqID, act);
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}
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break;
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}
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@ -4217,93 +4218,87 @@ static void actTouchFloor(DBloodActor* actor, int nSector)
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//
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//---------------------------------------------------------------------------
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static void ProcessTouchObjects(DBloodActor* actor)
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static void checkCeilHit(DBloodActor* actor)
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{
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auto pSprite = &actor->s();
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auto pXSprite = &actor->x();
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SPRITEHIT* pSpriteHit = &actor->hit();
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PLAYER *pPlayer = nullptr;
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if (actor->IsPlayerActor()) pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
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auto pXSprite = actor->hasX() ? &actor->x() : nullptr;
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int nHitSprite = pSpriteHit->ceilhit & 0x3fff;
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switch (pSpriteHit->ceilhit&0xc000)
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Collision coll(actor->hit().ceilhit);
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switch (coll.type)
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{
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case 0x8000:
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case kHitWall:
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break;
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case 0xc000:
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if (sprite[nHitSprite].extra > 0)
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case kHitSprite:
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if (coll.actor->hasX())
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{
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spritetype *pSprite2 = &sprite[nHitSprite];
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auto actor2 = &bloodActors[nHitSprite];
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XSPRITE *pXSprite2 = &xsprite[pSprite2->extra];
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auto actor2 = coll.actor;
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spritetype* pSprite2 = &actor2->s();
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XSPRITE* pXSprite2 = &actor2->x();
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if ((pSprite2->statnum == kStatThing || pSprite2->statnum == kStatDude) && (actor->xvel() != 0 || actor->yvel() != 0 || actor->zvel() != 0))
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{
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if (pSprite2->statnum == kStatThing)
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{
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int nType = pSprite2->type-kThingBase;
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const THINGINFO *pThingInfo = &thingInfo[nType];
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if (pThingInfo->flags&1)
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pSprite2->flags |= 1;
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if (pThingInfo->flags&2)
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pSprite2->flags |= 4;
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int nType = pSprite2->type - kThingBase;
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const THINGINFO* pThingInfo = &thingInfo[nType];
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if (pThingInfo->flags & 1) pSprite2->flags |= 1;
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if (pThingInfo->flags & 2) pSprite2->flags |= 4;
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// Inlined ?
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xvel[pSprite2->index] += MulScale(4, pSprite2->x-pSprite->x, 2);
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yvel[pSprite2->index] += MulScale(4, pSprite2->y-pSprite->y, 2);
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actor2->xvel() += MulScale(4, pSprite2->x - pSprite->x, 2);
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actor2->yvel() += MulScale(4, pSprite2->y - pSprite->y, 2);
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}
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else
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{
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pSprite2->flags |= 5;
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xvel[pSprite2->index] += MulScale(4, pSprite2->x-pSprite->x, 2);
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yvel[pSprite2->index] += MulScale(4, pSprite2->y-pSprite->y, 2);
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actor2->xvel() += MulScale(4, pSprite2->x - pSprite->x, 2);
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actor2->yvel() += MulScale(4, pSprite2->y - pSprite->y, 2);
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#ifdef NOONE_EXTENSIONS
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#ifdef NOONE_EXTENSIONS
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// add size shroom abilities
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if ((IsPlayerSprite(pSprite) && isShrinked(pSprite)) || (IsPlayerSprite(pSprite2) && isGrown(pSprite2))) {
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if ((actor->IsPlayerActor() && isShrinked(pSprite)) || (IsPlayerSprite(pSprite2) && isGrown(pSprite2))) {
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int mass1 = getDudeInfo(pSprite2->type)->mass;
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int mass2 = getDudeInfo(pSprite->type)->mass;
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switch (pSprite->type) {
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switch (pSprite->type)
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{
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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mass2 = getSpriteMassBySize(pSprite);
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break;
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}
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if (mass1 > mass2) {
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if (mass1 > mass2)
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{
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int dmg = abs((mass1 - mass2) * (pSprite2->clipdist - pSprite->clipdist));
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if (IsDudeSprite(pSprite2)) {
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if (dmg > 0)
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actDamageSprite(pSprite2->index, pSprite, (Chance(0x2000)) ? DAMAGE_TYPE_0 : (Chance(0x4000)) ? DAMAGE_TYPE_3 : DAMAGE_TYPE_2, dmg);
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if (Chance(0x0200))
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actKickObject(actor2, actor);
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if (actor2->IsDudeActor())
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{
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if (dmg > 0) actDamageSprite(pSprite2->index, pSprite, (Chance(0x2000)) ? DAMAGE_TYPE_0 : (Chance(0x4000)) ? DAMAGE_TYPE_3 : DAMAGE_TYPE_2, dmg);
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if (Chance(0x0200)) actKickObject(actor2, actor);
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}
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}
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}
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#endif
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if (!IsPlayerSprite(pSprite) || gPlayer[pSprite->type - kDudePlayer1].godMode == 0) {
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switch (pSprite2->type) {
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#endif
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if (!actor->IsPlayerActor() || gPlayer[pSprite->type - kDudePlayer1].godMode == 0)
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{
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switch (pSprite2->type)
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{
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case kDudeTchernobog:
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actDamageSprite(pSprite2->index, pSprite, DAMAGE_TYPE_3, pXSprite->health << 2);
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actDamageSprite(actor2, actor, DAMAGE_TYPE_3, pXSprite->health << 2);
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break;
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#ifdef NOONE_EXTENSIONS
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#ifdef NOONE_EXTENSIONS
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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int dmg = 0;
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if (!IsDudeSprite(pSprite) || (dmg = ClipLow((getSpriteMassBySize(pSprite2) - getSpriteMassBySize(pSprite)) >> 1, 0)) == 0)
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if (!actor->IsDudeActor() || (dmg = ClipLow((getSpriteMassBySize(pSprite2) - getSpriteMassBySize(pSprite)) >> 1, 0)) == 0)
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break;
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if (!IsPlayerSprite(pSprite)) {
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actDamageSprite(pSprite2->index, pSprite, DAMAGE_TYPE_0, dmg);
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if (xspriRangeIsFine(pSprite->extra) && !isActive(pSprite->index))
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aiActivateDude(&bloodActors[pSprite->index]);
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if (!actor->IsPlayerActor())
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{
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actDamageSprite(actor2, actor, DAMAGE_TYPE_0, dmg);
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if (pXSprite && !actor->isActive()) aiActivateDude(actor);
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}
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else if (powerupCheck(&gPlayer[pSprite->type - kDudePlayer1], kPwUpJumpBoots) > 0) actDamageSprite(pSprite2->index, pSprite, DAMAGE_TYPE_3, dmg);
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else actDamageSprite(pSprite2->index, pSprite, DAMAGE_TYPE_0, dmg);
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else if (powerupCheck(&gPlayer[pSprite->type - kDudePlayer1], kPwUpJumpBoots) > 0) actDamageSprite(actor2, actor, DAMAGE_TYPE_3, dmg);
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else actDamageSprite(actor2, actor, DAMAGE_TYPE_0, dmg);
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break;
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#endif
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#endif
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}
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@ -4311,125 +4306,167 @@ static void ProcessTouchObjects(DBloodActor* actor)
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}
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}
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if (pSprite2->type == kTrapSawCircular) {
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if (pSprite2->type == kTrapSawCircular)
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{
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if (!pXSprite2->state) actDamageSprite(actor, actor, DAMAGE_TYPE_2, 1);
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else {
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pXSprite2->data1 = 1;
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pXSprite2->data2 = ClipHigh(pXSprite2->data2+8, 600);
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pXSprite2->data2 = ClipHigh(pXSprite2->data2 + 8, 600);
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actDamageSprite(actor, actor, DAMAGE_TYPE_2, 16);
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}
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}
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}
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break;
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}
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}
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}
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break;
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}
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nHitSprite = pSpriteHit->hit & 0x3fff;
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switch (pSpriteHit->hit&0xc000)
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void checkHit(DBloodActor* actor)
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{
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auto pSprite = &actor->s();
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auto pXSprite = actor->hasX() ? &actor->x() : nullptr;
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Collision coll(actor->hit().hit);
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switch (coll.type)
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{
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case 0x8000:
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case kHitWall:
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break;
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case 0xc000:
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if (sprite[nHitSprite].extra > 0)
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case kHitSprite:
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if (coll.actor->hasX())
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{
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spritetype *pSprite2 = &sprite[nHitSprite];
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auto actor2 = &bloodActors[nHitSprite];
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auto actor2 = coll.actor;
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spritetype* pSprite2 = &actor2->s();
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//XSPRITE *pXSprite2 = &Xsprite[pSprite2->extra];
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#ifdef NOONE_EXTENSIONS
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#ifdef NOONE_EXTENSIONS
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// add size shroom abilities
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if ((IsPlayerSprite(pSprite2) && isShrinked(pSprite2)) || (IsPlayerSprite(pSprite) && isGrown(pSprite))) {
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if (xvel[pSprite->xvel] != 0 && IsDudeSprite(pSprite2)) {
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if ((actor2->IsPlayerActor() && isShrinked(pSprite2)) || (actor->IsPlayerActor() && isGrown(pSprite)))
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{
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if (actor->xvel() != 0 && actor2->IsDudeActor())
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{
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int mass1 = getDudeInfo(pSprite->type)->mass;
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int mass2 = getDudeInfo(pSprite2->type)->mass;
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switch (pSprite2->type) {
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switch (pSprite2->type)
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{
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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mass2 = getSpriteMassBySize(pSprite2);
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break;
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}
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if (mass1 > mass2) {
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if (mass1 > mass2)
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{
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actKickObject(actor, actor2);
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sfxPlay3DSound(pSprite, 357, -1, 1);
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int dmg = (mass1 - mass2) + abs(FixedToInt(xvel[pSprite->index]));
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if (dmg > 0)
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actDamageSprite(actor, actor2, (Chance(0x2000)) ? DAMAGE_TYPE_0 : DAMAGE_TYPE_2, dmg);
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int dmg = (mass1 - mass2) + abs(FixedToInt(actor->xvel()));
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if (dmg > 0) actDamageSprite(actor, actor2, (Chance(0x2000)) ? DAMAGE_TYPE_0 : DAMAGE_TYPE_2, dmg);
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}
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}
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}
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#endif
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#endif
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switch (pSprite2->type) {
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switch (pSprite2->type)
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{
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case kThingKickablePail:
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actKickObject(actor, actor2);
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break;
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case kThingZombieHead:
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sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, 357, pSprite->sectnum);
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actKickObject(actor, actor2);
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actDamageSprite(nullptr, actor2, DAMAGE_TYPE_0, 80);
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break;
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case kDudeBurningInnocent:
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case kDudeBurningCultist:
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case kDudeBurningZombieAxe:
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case kDudeBurningZombieButcher:
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// This does not make sense
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pXSprite->burnTime = ClipLow(pXSprite->burnTime-4, 0);
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actDamageSprite(pXSprite->burnSource, pSprite, DAMAGE_TYPE_1, 8);
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pXSprite->burnTime = ClipLow(pXSprite->burnTime - 4, 0);
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actDamageSprite(actor->GetBurnSource(), actor, DAMAGE_TYPE_1, 8);
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break;
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}
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}
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break;
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}
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nHitSprite = pSpriteHit->florhit & 0x3fff;
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switch (pSpriteHit->florhit & 0xc000) {
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case 0x8000:
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break;
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case 0x4000:
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actTouchFloor(actor,nHitSprite);
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break;
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case 0xc000:
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if (sprite[nHitSprite].extra > 0)
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{
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spritetype *pSprite2 = &sprite[nHitSprite];
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XSPRITE *pXSprite2 = &xsprite[pSprite2->extra];
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auto actor2 = &bloodActors[nHitSprite];
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}
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#ifdef NOONE_EXTENSIONS
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void checkFloorHit(DBloodActor* actor)
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{
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auto pSprite = &actor->s();
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auto pXSprite = actor->hasX() ? &actor->x() : nullptr;
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Collision coll(actor->hit().florhit);
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switch (coll.type)
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{
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case kHitWall:
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break;
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case kHitSector:
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actTouchFloor(actor, coll.index);
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break;
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case kHitSprite:
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if (coll.actor->hasX())
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{
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auto actor2 = coll.actor;
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spritetype* pSprite2 = &actor2->s();
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XSPRITE* pXSprite2 = &actor2->x();
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#ifdef NOONE_EXTENSIONS
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// add size shroom abilities
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if ((IsPlayerSprite(pSprite2) && isShrinked(pSprite2)) || (IsPlayerSprite(pSprite) && isGrown(pSprite))) {
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if ((actor2->IsPlayerActor() && isShrinked(pSprite2)) || (actor->IsPlayerActor() && isGrown(pSprite)))
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{
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int mass1 = getDudeInfo(pSprite->type)->mass;
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int mass2 = getDudeInfo(pSprite2->type)->mass;
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switch (pSprite2->type) {
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switch (pSprite2->type)
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{
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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mass2 = getSpriteMassBySize(pSprite2);
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break;
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}
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if (mass1 > mass2 && IsDudeSprite(pSprite2)) {
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if (mass1 > mass2 && IsDudeSprite(pSprite2))
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{
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if ((IsPlayerSprite(pSprite2) && Chance(0x500)) || !IsPlayerSprite(pSprite2))
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actKickObject(actor, actor2);
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int dmg = (mass1 - mass2) + pSprite->clipdist;
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if (dmg > 0)
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actDamageSprite(actor, actor2, (Chance(0x2000)) ? DAMAGE_TYPE_0 : DAMAGE_TYPE_2, dmg);
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if (dmg > 0) actDamageSprite(actor, actor2, (Chance(0x2000)) ? DAMAGE_TYPE_0 : DAMAGE_TYPE_2, dmg);
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}
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}
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#endif
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#endif
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switch (pSprite2->type) {
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PLAYER* pPlayer = nullptr;
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if (actor->IsPlayerActor()) pPlayer = &gPlayer[pSprite->type - kDudePlayer1];
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switch (pSprite2->type)
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{
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case kThingKickablePail:
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if (pPlayer) {
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if (pPlayer)
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{
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if (pPlayer->kickPower > PlayClock) return;
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pPlayer->kickPower = PlayClock+60;
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pPlayer->kickPower = PlayClock + 60;
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}
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actKickObject(actor, actor2);
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sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, 357, pSprite->sectnum);
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sfxPlay3DSound(pSprite, 374, 0, 0);
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break;
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case kThingZombieHead:
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if (pPlayer) {
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if (pPlayer)
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{
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if (pPlayer->kickPower > PlayClock) return;
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pPlayer->kickPower = PlayClock+60;
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pPlayer->kickPower = PlayClock + 60;
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}
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actKickObject(actor, actor2);
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sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, 357, pSprite->sectnum);
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@ -4437,9 +4474,10 @@ static void ProcessTouchObjects(DBloodActor* actor)
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break;
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case kTrapSawCircular:
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if (!pXSprite2->state) actDamageSprite(actor, actor, DAMAGE_TYPE_2, 1);
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else {
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else
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{
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pXSprite2->data1 = 1;
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pXSprite2->data2 = ClipHigh(pXSprite2->data2+8, 600);
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pXSprite2->data2 = ClipHigh(pXSprite2->data2 + 8, 600);
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actDamageSprite(actor, actor, DAMAGE_TYPE_2, 16);
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}
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break;
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@ -4476,54 +4514,80 @@ static void ProcessTouchObjects(DBloodActor* actor)
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case kDudePlayer6:
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case kDudePlayer7:
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case kDudePlayer8:
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#ifdef NOONE_EXTENSIONS
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#ifdef NOONE_EXTENSIONS
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if (pPlayer && !isShrinked(pSprite))
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#else
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#else
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if (pPlayer)
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#endif
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actDamageSprite(actor, actor2,DAMAGE_TYPE_2, 8);
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#endif
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actDamageSprite(actor, actor2, DAMAGE_TYPE_2, 8);
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break;
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}
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}
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break;
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}
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}
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#ifdef NOONE_EXTENSIONS
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void ProcessTouchObjects(DBloodActor* actor)
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{
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checkCeilHit(actor);
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checkHit(actor);
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checkFloorHit(actor);
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#ifdef NOONE_EXTENSIONS
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||||
// add more trigger statements for Touch flag
|
||||
if (gModernMap && IsDudeSprite(pSprite)) {
|
||||
if (gModernMap && actor->IsDudeActor())
|
||||
{
|
||||
DBloodActor* actor2 = nullptr;
|
||||
for (int i : { actor->hit().hit, actor->hit().florhit, actor->hit().ceilhit})
|
||||
{
|
||||
Collision coll = i;
|
||||
if (coll.type == kHitSprite)
|
||||
{
|
||||
actor2 = coll.actor;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Touch sprites
|
||||
int nHSprite = -1;
|
||||
if ((pSpriteHit->hit & 0xc000) == 0xc000) nHSprite = pSpriteHit->hit & 0x3fff;
|
||||
else if ((pSpriteHit->florhit & 0xc000) == 0xc000) nHSprite = pSpriteHit->florhit & 0x3fff;
|
||||
else if ((pSpriteHit->ceilhit & 0xc000) == 0xc000) nHSprite = pSpriteHit->ceilhit & 0x3fff;
|
||||
|
||||
if (spriRangeIsFine(nHSprite) && xspriRangeIsFine(sprite[nHSprite].extra)) {
|
||||
XSPRITE* pXHSprite = &xsprite[sprite[nHSprite].extra];
|
||||
if (pXHSprite->Touch && !pXHSprite->isTriggered && (!pXHSprite->DudeLockout || IsPlayerSprite(pSprite)))
|
||||
trTriggerSprite(nHSprite, pXHSprite, kCmdSpriteTouch);
|
||||
if (actor2->hasX())
|
||||
{
|
||||
XSPRITE* pXHSprite = &actor2->x();
|
||||
if (pXHSprite->Touch && !pXHSprite->isTriggered && (!pXHSprite->DudeLockout || actor->IsPlayerActor()))
|
||||
trTriggerSprite(actor2, kCmdSpriteTouch);
|
||||
}
|
||||
|
||||
// Touch walls
|
||||
Collision coll = actor->hit().hit;
|
||||
int nHWall = -1;
|
||||
if ((pSpriteHit->hit & 0xc000) == 0x8000)
|
||||
if (coll.type == kHitWall)
|
||||
{
|
||||
nHWall = pSpriteHit->hit & 0x3fff;
|
||||
nHWall = coll.index;
|
||||
if (wallRangeIsFine(nHWall) && xwallRangeIsFine(wall[nHWall].extra))
|
||||
{
|
||||
XWALL* pXHWall = &xwall[wall[nHWall].extra];
|
||||
if (pXHWall->triggerTouch && !pXHWall->isTriggered && (!pXHWall->dudeLockout || IsPlayerSprite(pSprite)))
|
||||
if (pXHWall->triggerTouch && !pXHWall->isTriggered && (!pXHWall->dudeLockout || actor->IsPlayerActor()))
|
||||
trTriggerWall(nHWall, pXHWall, kCmdWallTouch);
|
||||
}
|
||||
}
|
||||
|
||||
// enough to reset SpriteHit values
|
||||
if (nHWall != -1 || nHSprite != -1) actor->xvel() += 5;
|
||||
if (nHWall != -1 || actor2) actor->xvel() += 5;
|
||||
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void actAirDrag(spritetype *pSprite, int a2)
|
||||
{
|
||||
int vbp = 0;
|
||||
|
|
|
@ -61,6 +61,17 @@ public:
|
|||
return base() + x().target;
|
||||
}
|
||||
|
||||
void SetBurnSource(DBloodActor* own)
|
||||
{
|
||||
x().burnSource = own ? own->s().index : -1;
|
||||
}
|
||||
|
||||
DBloodActor* GetBurnSource()
|
||||
{
|
||||
if (x().burnSource == -1 || x().burnSource == kMaxSprites - 1) return nullptr;
|
||||
return base() + x().burnSource;
|
||||
}
|
||||
|
||||
void SetSpecialOwner() // nnext hackery
|
||||
{
|
||||
s().owner = kMaxSprites - 1;
|
||||
|
@ -96,6 +107,24 @@ public:
|
|||
return s().type >= kItemAmmoBase && s().type < kItemAmmoMax;
|
||||
}
|
||||
|
||||
bool isActive()
|
||||
{
|
||||
if (!hasX())
|
||||
return false;
|
||||
|
||||
switch (x().aiState->stateType)
|
||||
{
|
||||
case kAiStateIdle:
|
||||
case kAiStateGenIdle:
|
||||
case kAiStateSearch:
|
||||
case kAiStateMove:
|
||||
case kAiStateOther:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
extern DBloodActor bloodActors[kMaxSprites];
|
||||
|
@ -171,4 +200,62 @@ inline void PLAYER::setFragger(DBloodActor* actor)
|
|||
fraggerId = actor == nullptr ? -1 : actor->s().index;
|
||||
}
|
||||
|
||||
|
||||
// Wrapper around the insane collision info mess from Build.
|
||||
struct Collision
|
||||
{
|
||||
int type;
|
||||
int index;
|
||||
int legacyVal; // should be removed later, but needed for converting back for unadjusted code.
|
||||
DBloodActor* actor;
|
||||
|
||||
Collision() = default;
|
||||
Collision(int legacyval) { setFromEngine(legacyval); }
|
||||
|
||||
int setNone()
|
||||
{
|
||||
type = kHitNone;
|
||||
index = -1;
|
||||
legacyVal = 0;
|
||||
actor = nullptr;
|
||||
return kHitNone;
|
||||
}
|
||||
|
||||
int setSector(int num)
|
||||
{
|
||||
type = kHitSector;
|
||||
index = num;
|
||||
legacyVal = type | index;
|
||||
actor = nullptr;
|
||||
return kHitSector;
|
||||
}
|
||||
int setWall(int num)
|
||||
{
|
||||
type = kHitWall;
|
||||
index = num;
|
||||
legacyVal = type | index;
|
||||
actor = nullptr;
|
||||
return kHitWall;
|
||||
}
|
||||
int setSprite(DBloodActor* num)
|
||||
{
|
||||
type = kHitSprite;
|
||||
index = -1;
|
||||
legacyVal = type | int(num - bloodActors);
|
||||
actor = num;
|
||||
return kHitSprite;
|
||||
}
|
||||
|
||||
int setFromEngine(int value)
|
||||
{
|
||||
legacyVal = value;
|
||||
type = value & kHitTypeMask;
|
||||
if (type == 0) { index = -1; actor = nullptr; }
|
||||
else if (type != kHitSprite) { index = value & kHitIndexMask; actor = nullptr; }
|
||||
else { index = -1; actor = &bloodActors[value & kHitIndexMask]; }
|
||||
return type;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
END_BLD_NS
|
||||
|
|
|
@ -477,6 +477,11 @@ SEQINST* GetInstance(int type, int nXIndex)
|
|||
return activeList.get(type, nXIndex);
|
||||
}
|
||||
|
||||
SEQINST* GetInstance(DBloodActor* actor)
|
||||
{
|
||||
return activeList.get(3, actor->s().index);
|
||||
}
|
||||
|
||||
void seqKill(int type, int nXIndex)
|
||||
{
|
||||
activeList.remove(type, nXIndex);
|
||||
|
@ -650,7 +655,7 @@ void seqProcess(int nTicks)
|
|||
short nSprite = (short)xsprite[index].reference;
|
||||
assert(nSprite >= 0 && nSprite < kMaxSprites);
|
||||
evKill(nSprite, SS_SPRITE);
|
||||
if ((sprite[nSprite].hitag & kAttrRespawn) != 0 && (sprite[nSprite].zvel >= kDudeBase && sprite[nSprite].zvel < kDudeMax))
|
||||
if ((sprite[nSprite].hitag & kAttrRespawn) != 0 && (sprite[nSprite].inittype >= kDudeBase && sprite[nSprite].inittype < kDudeMax))
|
||||
evPost(nSprite, 3, gGameOptions.nMonsterRespawnTime, kCallbackRespawn);
|
||||
else deletesprite(nSprite); // safe to not use actPostSprite here
|
||||
}
|
||||
|
|
|
@ -98,6 +98,7 @@ inline int seqGetTile(SEQFRAME* pFrame)
|
|||
int seqRegisterClient(void(*pClient)(int, int));
|
||||
void seqPrecacheId(int id, int palette);
|
||||
SEQINST* GetInstance(int a1, int a2);
|
||||
SEQINST* GetInstance(DBloodActor* actor);
|
||||
void UnlockInstance(SEQINST* pInst);
|
||||
void seqSpawn(int a1, int a2, int a3, int a4 = -1);
|
||||
void seqSpawn(int a1, DBloodActor* actor, int a4 = -1);
|
||||
|
|
Loading…
Reference in a new issue