diff --git a/source/exhumed/src/status.cpp b/source/exhumed/src/status.cpp index dde120f70..ea659fa98 100644 --- a/source/exhumed/src/status.cpp +++ b/source/exhumed/src/status.cpp @@ -727,7 +727,7 @@ private: FString format; FGameTexture* img; double imgScale; - double baseScale = numberFont.mFont->GetHeight() * 0.9375; + double baseScale = numberFont.mFont->GetHeight() * 0.75; // @@ -745,7 +745,7 @@ private: int intens = clamp(255 - 4 * s, 0, 255); auto pe = PalEntry(255, intens, intens, intens); format.Format("%d", pp->nHealth >> 3); - SBar_DrawString(this, &numberFont, format, 20, -numberFont.mFont->GetHeight()+2, DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1); + SBar_DrawString(this, &numberFont, format, 13, -numberFont.mFont->GetHeight()+3, DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1); } // @@ -769,7 +769,7 @@ private: DrawGraphic(img, 70, -1, DI_ITEM_CENTER_BOTTOM, 1., -1, -1, imgScale, imgScale); format.Format("%d", pp->nMagic / 10); - SBar_DrawString(this, &numberFont, format, 87, -numberFont.mFont->GetHeight()+2, DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1); + SBar_DrawString(this, &numberFont, format, 79.5, -numberFont.mFont->GetHeight()+3, DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1); } // // Weapon @@ -794,7 +794,7 @@ private: if ((!althud_flashing || leveltime & 8 || ammo > 10))// (DamageData[weapon].max_ammo / 10))) { - SBar_DrawString(this, &numberFont, format, -4, -numberFont.mFont->GetHeight()+2, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1); + SBar_DrawString(this, &numberFont, format, -3, -numberFont.mFont->GetHeight()+3, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1); } //DrawGraphic(img, -imgX, -1, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, imgScale, imgScale);