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- cleanup and license added.
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2 changed files with 40 additions and 2 deletions
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@ -993,6 +993,8 @@ source_group("Code" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/.+")
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source_group("Code\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+")
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source_group("Code\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+")
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source_group("Code\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+")
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source_group("Code\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+")
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source_group("Code\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+")
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source_group("Code\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+")
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source_group("Code\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/2d/.+")
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source_group("Code\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/console/.+")
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source_group("Utility\\Audiolib" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/.+")
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source_group("Utility\\Audiolib" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/.+")
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source_group("Utility\\Audiolib Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/include/.+")
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source_group("Utility\\Audiolib Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/include/.+")
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source_group("Utility\\Audiolib Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/src/.+")
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source_group("Utility\\Audiolib Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/src/.+")
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@ -1,3 +1,39 @@
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/*
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** gamecvars.cpp
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**
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** most of the game CVARs from the frontend consolidated to only have one instance
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**
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**---------------------------------------------------------------------------
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** Copyright 2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "c_cvars.h"
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#include "c_cvars.h"
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#include "common.h"
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#include "common.h"
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#include "fx_man.h"
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#include "fx_man.h"
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@ -165,9 +201,9 @@ CUSTOM_CVARD(Int, mus_device, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "selects musi
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// HUD
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// HUD
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// This was particularly messy. EDuke and Rednukem had no consistent setting for this but a complex combination fo 4 CVARs and lots of mod flags controlling the HUD layout
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// This was particularly messy. EDuke and Rednukem had no consistent setting for this but a complex combination of 4 CVARs and lots of mod flags controlling the HUD layout
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// NBlood had this differently with an inverted scale of 0-7 with 0 having no HUD.
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// NBlood had this differently with an inverted scale of 0-7 with 0 having no HUD.
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// For consistency all frontends now use the same scale, with 0 being the smallest and 11 being the largest, which get converted to the internal swrrings by the set_hud_layout callback.
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// For consistency all frontends now use the same scale, with 0 being the smallest and 11 being the largest, which get converted to the internal settings by the set_hud_layout callback.
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CUSTOM_CVARD(Int, hud_size, 9, CVAR_ARCHIVE | CVAR_NOINITCALL, "Defines the HUD size and style")
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CUSTOM_CVARD(Int, hud_size, 9, CVAR_ARCHIVE | CVAR_NOINITCALL, "Defines the HUD size and style")
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{
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{
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if (self < 0) self = 0;
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if (self < 0) self = 0;
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