- cleanup and license added.

This commit is contained in:
Christoph Oelckers 2019-10-25 19:07:14 +02:00
parent 6f6c850d80
commit c3dc4f35be
2 changed files with 40 additions and 2 deletions

View file

@ -993,6 +993,8 @@ source_group("Code" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/.+")
source_group("Code\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+") source_group("Code\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+")
source_group("Code\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+") source_group("Code\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+")
source_group("Code\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+") source_group("Code\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+")
source_group("Code\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/2d/.+")
source_group("Code\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/console/.+")
source_group("Utility\\Audiolib" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/.+") source_group("Utility\\Audiolib" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/.+")
source_group("Utility\\Audiolib Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/include/.+") source_group("Utility\\Audiolib Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/include/.+")
source_group("Utility\\Audiolib Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/src/.+") source_group("Utility\\Audiolib Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/src/.+")

View file

@ -1,3 +1,39 @@
/*
** gamecvars.cpp
**
** most of the game CVARs from the frontend consolidated to only have one instance
**
**---------------------------------------------------------------------------
** Copyright 2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "c_cvars.h" #include "c_cvars.h"
#include "common.h" #include "common.h"
#include "fx_man.h" #include "fx_man.h"
@ -165,9 +201,9 @@ CUSTOM_CVARD(Int, mus_device, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "selects musi
// HUD // HUD
// This was particularly messy. EDuke and Rednukem had no consistent setting for this but a complex combination fo 4 CVARs and lots of mod flags controlling the HUD layout // This was particularly messy. EDuke and Rednukem had no consistent setting for this but a complex combination of 4 CVARs and lots of mod flags controlling the HUD layout
// NBlood had this differently with an inverted scale of 0-7 with 0 having no HUD. // NBlood had this differently with an inverted scale of 0-7 with 0 having no HUD.
// For consistency all frontends now use the same scale, with 0 being the smallest and 11 being the largest, which get converted to the internal swrrings by the set_hud_layout callback. // For consistency all frontends now use the same scale, with 0 being the smallest and 11 being the largest, which get converted to the internal settings by the set_hud_layout callback.
CUSTOM_CVARD(Int, hud_size, 9, CVAR_ARCHIVE | CVAR_NOINITCALL, "Defines the HUD size and style") CUSTOM_CVARD(Int, hud_size, 9, CVAR_ARCHIVE | CVAR_NOINITCALL, "Defines the HUD size and style")
{ {
if (self < 0) self = 0; if (self < 0) self = 0;