diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt index 3fcb6fb7f..99d7067f2 100644 --- a/source/CMakeLists.txt +++ b/source/CMakeLists.txt @@ -993,6 +993,8 @@ source_group("Code" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/.+") source_group("Code\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+") source_group("Code\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+") source_group("Code\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+") +source_group("Code\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/2d/.+") +source_group("Code\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/console/.+") source_group("Utility\\Audiolib" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/.+") source_group("Utility\\Audiolib Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/include/.+") source_group("Utility\\Audiolib Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/audiolib/src/.+") diff --git a/source/common/gamecvars.cpp b/source/common/gamecvars.cpp index 038cc5a30..ef6a23ee6 100644 --- a/source/common/gamecvars.cpp +++ b/source/common/gamecvars.cpp @@ -1,3 +1,39 @@ +/* +** gamecvars.cpp +** +** most of the game CVARs from the frontend consolidated to only have one instance +** +**--------------------------------------------------------------------------- +** Copyright 2019 Christoph Oelckers +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +** +*/ + #include "c_cvars.h" #include "common.h" #include "fx_man.h" @@ -165,9 +201,9 @@ CUSTOM_CVARD(Int, mus_device, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "selects musi // HUD -// This was particularly messy. EDuke and Rednukem had no consistent setting for this but a complex combination fo 4 CVARs and lots of mod flags controlling the HUD layout +// This was particularly messy. EDuke and Rednukem had no consistent setting for this but a complex combination of 4 CVARs and lots of mod flags controlling the HUD layout // NBlood had this differently with an inverted scale of 0-7 with 0 having no HUD. -// For consistency all frontends now use the same scale, with 0 being the smallest and 11 being the largest, which get converted to the internal swrrings by the set_hud_layout callback. +// For consistency all frontends now use the same scale, with 0 being the smallest and 11 being the largest, which get converted to the internal settings by the set_hud_layout callback. CUSTOM_CVARD(Int, hud_size, 9, CVAR_ARCHIVE | CVAR_NOINITCALL, "Defines the HUD size and style") { if (self < 0) self = 0;