Fix up a couple of functions to adhere better to unwritten code formatting standards. Should be zero functional changes in terms of what the functions actually do.

git-svn-id: https://svn.eduke32.com/eduke32@3983 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2013-08-06 23:51:51 +00:00
parent a97c8c1bfd
commit c34410b7ed
3 changed files with 47 additions and 57 deletions

View file

@ -4268,15 +4268,12 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, i
static void G_OROR_DupeSprites(void)
{
// dupe the sprites touching the portal to the other sector
if (ror_sprite != -1)
{
// viewing from bottom
int32_t k;
spritetype *sp = &sprite[ror_sprite];
// viewing from bottom
if (drawing_ror == 1)
{
int32_t k;
if ((unsigned) ror_sprite >= MAXSPRITES || drawing_ror != 1)
return;
for (k = headspritesect[sp->sectnum]; k != -1; k = nextspritesect[k])
{
@ -4295,17 +4292,13 @@ static void G_OROR_DupeSprites(void)
}
}
}
}
}
#ifdef USE_OPENGL
static void G_ReadGLFrame(void)
{
// Save OpenGL screenshot with Duke3D palette
// NOTE: maybe need to move this to the engine...
begindrawing();
{
palette_t *const frame = (palette_t *const)Bcalloc(xdim*ydim, 4);
palette_t *const frame = (palette_t *const) Bcalloc(xdim * ydim, sizeof(palette_t));
char *const pic = (char *) waloff[TILE_SAVESHOT];
int32_t x, y;
@ -4315,10 +4308,12 @@ static void G_ReadGLFrame(void)
if (!frame)
{
Bmemset(pic, 0, 320 * 200);
return;
}
else
{
begindrawing();
bglReadPixels(0, 0, xdim, ydim, GL_RGBA, GL_UNSIGNED_BYTE, frame);
enddrawing();
for (y = 0; y < 200; y++)
{
@ -4333,9 +4328,6 @@ static void G_ReadGLFrame(void)
Bfree(frame);
}
}
enddrawing();
}
#endif
void G_DrawRooms(int32_t snum, int32_t smoothratio)

View file

@ -105,15 +105,15 @@ void VM_ScriptInfo(void)
static void VM_KillIt(int32_t iActor, int32_t iPlayer)
{
if (iActor >= 0)
{
if ((unsigned) iActor >= MAXSPRITES)
return;
// if player was set to squish, first stop that...
if (iPlayer >= 0 && g_player[iPlayer].ps->actorsqu == iActor)
g_player[iPlayer].ps->actorsqu = -1;
A_DeleteSprite(iActor);
}
}
// May recurse, e.g. through EVENT_XXX -> ... -> EVENT_KILLIT
int32_t VM_OnEvent(int32_t iEventID, int32_t iActor, int32_t iPlayer, int32_t lDist, int32_t iReturn)

View file

@ -4230,9 +4230,7 @@ void P_UpdatePosWhenViewingCam(DukePlayer_t *p)
{
int32_t i = p->newowner;
p->pos.x = SX;
p->pos.y = SY;
p->pos.z = SZ;
Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t));
p->ang = SA;
p->vel.x = p->vel.y = sprite[p->i].xvel = 0;
p->look_ang = 0;