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- fixed i_net's GetPlayerName function's indexing.
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1 changed files with 2 additions and 6 deletions
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@ -67,14 +67,10 @@
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# endif
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# endif
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#endif
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#endif
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//#include "doomtype.h"
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#include "i_system.h"
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#include "i_system.h"
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//#include "d_net.h"
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#include "m_argv.h"
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#include "m_argv.h"
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#include "m_crc32.h"
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#include "m_crc32.h"
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//#include "d_player.h"
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#include "st_start.h"
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#include "st_start.h"
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//#include "m_misc.h"
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#include "engineerrors.h"
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#include "engineerrors.h"
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#include "cmdlib.h"
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#include "cmdlib.h"
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#include "printf.h"
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#include "printf.h"
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@ -166,8 +162,8 @@ uint8_t TransmitBuffer[TRANSMIT_SIZE];
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FString GetPlayerName(int num)
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FString GetPlayerName(int num)
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{
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{
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if (sysCallbacks && sysCallbacks->GetPlayerName) return sysCallbacks->GetPlayerName(num);
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if (sysCallbacks && sysCallbacks->GetPlayerName) return sysCallbacks->GetPlayerName(sendplayer[num]);
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else return FStringf("Player %d", num + 1);
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else return FStringf("Player %d", sendplayer[num] + 1);
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}
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}
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//
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//
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