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https://github.com/ZDoom/raze-gles.git
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Use correct formula for bullet hitscan
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parent
d85c5d8dd8
commit
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3 changed files with 11 additions and 2 deletions
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@ -382,7 +382,12 @@ MOVEEND:
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{
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{
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vec3_t startPos = { x, y, z };
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vec3_t startPos = { x, y, z };
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hitdata_t hitData;
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hitdata_t hitData;
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hitscan(&startPos, pSprite->sectnum, Cos(pSprite->ang), Sin(pSprite->ang), (-Sin(pBullet->field_C)) << 3, &hitData, CLIPMASK1);
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int dz;
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if (bVanilla)
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dz = -Sin(pBullet->field_C) * 8;
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else
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dz = -pBullet->field_C * 512;
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hitscan(&startPos, pSprite->sectnum, Cos(pSprite->ang), Sin(pSprite->ang), dz, &hitData, CLIPMASK1);
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x2 = hitData.pos.x;
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x2 = hitData.pos.x;
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y2 = hitData.pos.y;
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y2 = hitData.pos.y;
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z2 = hitData.pos.z;
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z2 = hitData.pos.z;
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@ -633,7 +638,7 @@ int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle
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sprite[nBulletSprite].cstat |= 0x8000;
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sprite[nBulletSprite].cstat |= 0x8000;
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}
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}
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pBullet->field_C = val2 & 0x7FF; // TODO - anglemask?
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pBullet->field_C = val2;
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pBullet->nType = nType;
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pBullet->nType = nType;
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pBullet->nSprite = nBulletSprite;
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pBullet->nSprite = nBulletSprite;
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pBullet->field_6 = runlist_AddRunRec(sprite[nBulletSprite].lotag - 1, nBullet | 0xB0000);
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pBullet->field_6 = runlist_AddRunRec(sprite[nBulletSprite].lotag - 1, nBullet | 0xB0000);
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@ -628,6 +628,8 @@ short scan_char = 0;
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int nStartLevel;
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int nStartLevel;
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int nTimeLimit;
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int nTimeLimit;
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int bVanilla = 0;
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char debugBuffer[256];
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char debugBuffer[256];
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short wConsoleNode; // TODO - move me into network file
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short wConsoleNode; // TODO - move me into network file
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@ -184,6 +184,8 @@ extern const char *gString[];
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extern short bNoSound;
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extern short bNoSound;
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extern int bVanilla;
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extern char g_modDir[BMAX_PATH];
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extern char g_modDir[BMAX_PATH];
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enum {
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enum {
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kPalNormal = 0,
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kPalNormal = 0,
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