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Do not target teammates (#187)
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1 changed files with 4 additions and 0 deletions
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@ -325,6 +325,8 @@ void UpdateAimVector(PLAYER * pPlayer)
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pSprite = &sprite[nSprite];
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pSprite = &sprite[nSprite];
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if (pSprite == pPSprite)
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if (pSprite == pPSprite)
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continue;
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continue;
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if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pSprite))
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continue;
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if (pSprite->hitag&32)
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if (pSprite->hitag&32)
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continue;
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continue;
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if (!(pSprite->hitag&8))
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if (!(pSprite->hitag&8))
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@ -379,6 +381,8 @@ void UpdateAimVector(PLAYER * pPlayer)
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for (nSprite = headspritestat[4]; nSprite >= 0; nSprite = nextspritestat[nSprite])
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for (nSprite = headspritestat[4]; nSprite >= 0; nSprite = nextspritestat[nSprite])
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{
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{
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pSprite = &sprite[nSprite];
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pSprite = &sprite[nSprite];
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if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, pSprite))
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continue;
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if (!(pSprite->hitag&8))
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if (!(pSprite->hitag&8))
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continue;
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continue;
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int x2 = pSprite->x;
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int x2 = pSprite->x;
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