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Remove unused member from actor_t
git-svn-id: https://svn.eduke32.com/eduke32@6226 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 5 additions and 13 deletions
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@ -149,6 +149,7 @@ typedef struct { int32_t id; struct action ac; } con_action_t;
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# define AC_MOVFLAGS(spr, a) ((spr)->hitag)
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#endif
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#pragma pack(push, 1)
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// (+ 40 16 16 4 8 6 8 6 4 20)
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typedef struct
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{
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@ -171,10 +172,7 @@ typedef struct
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// NOTE: 'dispicnum' is updated locally, not in sync with the game!
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int16_t actorstayput, dispicnum;
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#if !defined LUNATIC
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// NOTE: shootzvel is not used any more.
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int16_t shootzvel_;
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#else
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#ifdef LUNATIC
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// Movement flags, sprite[i].hitag in C-CON:
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uint16_t movflags;
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#endif
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@ -193,21 +191,20 @@ typedef struct
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#if UINTPTR_MAX == 0xffffffff
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/* 32-bit */
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# if !defined LUNATIC
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int8_t filler[20];
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int8_t filler[22];
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# else
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int8_t filler[4];
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# endif
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#else
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/* 64-bit */
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# if !defined LUNATIC
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int8_t filler[16];
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int8_t filler[18];
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# else
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/* no padding */
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#endif
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#endif
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} actor_t;
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#pragma pack(push, 1)
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// this struct needs to match the beginning of actor_t above
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typedef struct
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{
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@ -227,9 +224,7 @@ typedef struct
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int16_t movflag, tempang, timetosleep; // 6b
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int16_t actorstayput, dispicnum;
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#if !defined LUNATIC
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int16_t shootzvel_;
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#else
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#ifdef LUNATIC
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uint16_t movflags;
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#endif
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int16_t cgg;
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@ -1267,7 +1267,6 @@ void Net_CopyToNet(int32_t i, netactor_t *netactor)
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netactor->lastvy = actor[i].lastvy;
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netactor->lasttransport = actor[i].lasttransport;
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netactor->actorstayput = actor[i].actorstayput;
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//netactor->dispicnum = actor[i].dispicnum;
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netactor->cgg = actor[i].cgg;
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netactor->owner = actor[i].owner;
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@ -1308,7 +1307,6 @@ void Net_CopyFromNet(int32_t i, netactor_t *netactor)
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actor[i].lastvy = netactor->lastvy;
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actor[i].lasttransport = netactor->lasttransport;
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actor[i].actorstayput = netactor->actorstayput;
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actor[i].dispicnum = netactor->dispicnum;
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actor[i].cgg = netactor->cgg;
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actor[i].owner = netactor->owner;
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@ -1337,7 +1335,6 @@ int32_t Net_ActorsAreDifferent(netactor_t *actor1, netactor_t *actor2)
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actor1->lastvy != actor2->lastvy ||
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actor1->lasttransport != actor2->lasttransport ||
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actor1->actorstayput != actor2->actorstayput ||
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//actor1->dispicnum != actor2->dispicnum ||
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//actor1->cgg != actor2->cgg ||
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actor1->sprite.owner != actor2->sprite.owner ||
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