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Suppress tile and sound remapping debug output in debug builds when not using -condebug
git-svn-id: https://svn.eduke32.com/eduke32@4630 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 2 deletions
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@ -1539,7 +1539,7 @@ void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue)
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{
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struct dynitem *di = &g_dynTileList[i];
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#ifdef DEBUGGINGAIDS
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if (di->staticval != lValue)
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if (g_scriptDebug && di->staticval != lValue)
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OSD_Printf("REMAP %s (%d) --> %d\n", di->str, di->staticval, lValue);
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#endif
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*di->dynvalptr = lValue;
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@ -858,7 +858,7 @@ void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue)
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{
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struct dynitem *di = &g_dynSoundList[i];
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#ifdef DEBUGGINGAIDS
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if (di->staticval != lValue)
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if (g_scriptDebug && di->staticval != lValue)
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OSD_Printf("REMAP %s (%d) --> %d\n", di->str, di->staticval, lValue);
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#endif
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*di->dynvalptr = lValue;
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