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https://github.com/ZDoom/raze-gles.git
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Add events for the remaining player-related HUD display functions:
EVENT_DISPLAYSPIT - loogies from the SPIT projectile EVENT_DISPLAYFIST - nukebutton fist (shrunk fists are part of EVENT_DISPLAYWEAPON) EVENT_DISPLAYKNEE - pstomp knee (quick kick is part of EVENT_DISPLAYWEAPON) EVENT_DISPLAYKNUCKLES - knuckle crack idle animation EVENT_DISPLAYSCUBA - scuba gear EVENT_DISPLAYTIP - tip hand EVENT_DISPLAYACCESS - access cards / keycards git-svn-id: https://svn.eduke32.com/eduke32@5118 1a8010ca-5511-0410-912e-c29ae57300e0
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0b1d786f35
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4 changed files with 89 additions and 10 deletions
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@ -113,6 +113,13 @@ enum GameEvent_t {
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EVENT_WORLD,
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EVENT_PREWORLD,
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EVENT_PRELEVEL,
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EVENT_DISPLAYSPIT,
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EVENT_DISPLAYFIST,
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EVENT_DISPLAYKNEE,
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EVENT_DISPLAYKNUCKLES,
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EVENT_DISPLAYSCUBA,
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EVENT_DISPLAYTIP,
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EVENT_DISPLAYACCESS,
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#ifdef LUNATIC
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EVENT_ANIMATEALLSPRITES,
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#endif
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@ -681,6 +681,13 @@ const char *EventNames[MAXEVENTS] =
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"EVENT_WORLD",
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"EVENT_PREWORLD",
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"EVENT_PRELEVEL",
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"EVENT_DISPLAYSPIT",
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"EVENT_DISPLAYFIST",
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"EVENT_DISPLAYKNEE",
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"EVENT_DISPLAYKNUCKLES",
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"EVENT_DISPLAYSCUBA",
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"EVENT_DISPLAYTIP",
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"EVENT_DISPLAYACCESS",
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#ifdef LUNATIC
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"EVENT_ANIMATEALLSPRITES",
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#endif
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@ -185,11 +185,18 @@ EVENT = {
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EVENT_WORLD = 105,
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EVENT_PREWORLD = 106,
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EVENT_PRELEVEL = 107,
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EVENT_DISPLAYSPIT = 108,
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EVENT_DISPLAYFIST = 109,
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EVENT_DISPLAYKNEE = 110,
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EVENT_DISPLAYKNUCKLES = 111,
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EVENT_DISPLAYSCUBA = 112,
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EVENT_DISPLAYTIP = 113,
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EVENT_DISPLAYACCESS = 114,
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-- EVENT_ANIMATEALLSPRITES = previous+1, -- internal
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-- KEEPINSYNC with MAXEVENTS below
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}
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MAXEVENTS = 108 -- KEEPINSYNC with above EVENT_* list
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MAXEVENTS = 115 -- KEEPINSYNC with above EVENT_* list
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-- NOTE: negated values are not exported to the ffi.C namespace or CON.
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-- See TWEAK_SFLAG below.
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@ -1670,11 +1670,15 @@ static void P_DisplaySpit(void)
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{
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DukePlayer_t *const ps = g_player[screenpeek].ps;
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const int32_t loogcnt = ps->loogcnt;
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const int32_t y = loogcnt<<2;
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if (loogcnt == 0)
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return;
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if (VM_OnEvent(EVENT_DISPLAYSPIT, ps->i, screenpeek) != 0)
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return;
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const int32_t y = loogcnt<<2;
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for (int32_t i=0; i < ps->numloogs; i++)
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{
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int32_t a = klabs(sintable[((loogcnt+i)<<5)&2047])>>5;
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@ -1716,6 +1720,14 @@ static int32_t P_DisplayFist(int32_t gs)
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if (fisti > 32) fisti = 32;
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if (fisti <= 0) return 0;
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switch (VM_OnEvent(EVENT_DISPLAYFIST, ps->i, screenpeek))
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{
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case 1:
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return 1;
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case -1:
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return 0;
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}
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looking_arc = klabs(ps->look_ang)/9;
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fistzoom = 65536 - (sintable[(512+(fisti<<6))&2047]<<2);
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@ -1856,13 +1868,25 @@ static inline void G_DrawWeaponTileWithID(int32_t id, int32_t x, int32_t y, int3
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static int32_t P_DisplayKnee(int32_t gs)
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{
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static const int8_t knee_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-72,-32,-8};
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int32_t looking_arc, pal;
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const DukePlayer_t *const ps = g_player[screenpeek].ps;
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if (ps->knee_incs == 0 || ps->knee_incs >= ARRAY_SIZE(knee_y) || sprite[ps->i].extra <= 0)
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if (ps->knee_incs == 0)
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return 0;
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switch (VM_OnEvent(EVENT_DISPLAYKNEE, ps->i, screenpeek))
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{
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case 1:
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return 1;
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case -1:
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return 0;
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}
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if (ps->knee_incs >= ARRAY_SIZE(knee_y) || sprite[ps->i].extra <= 0)
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return 0;
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int32_t looking_arc, pal;
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looking_arc = knee_y[ps->knee_incs] + klabs(ps->look_ang)/9;
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looking_arc -= (ps->hard_landing<<3);
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@ -1880,13 +1904,24 @@ static int32_t P_DisplayKnee(int32_t gs)
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static int32_t P_DisplayKnuckles(int32_t gs)
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{
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static const int8_t knuckle_frames[] = {0,1,2,2,3,3,3,2,2,1,0};
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int32_t looking_arc, pal;
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const DukePlayer_t *const ps = g_player[screenpeek].ps;
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if (ps->knuckle_incs == 0 || (unsigned) (ps->knuckle_incs>>1) >= ARRAY_SIZE(knuckle_frames) || sprite[ps->i].extra <= 0)
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if (ps->knuckle_incs == 0)
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return 0;
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switch (VM_OnEvent(EVENT_DISPLAYKNUCKLES, ps->i, screenpeek))
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{
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case 1:
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return 1;
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case -1:
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return 0;
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}
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if ((unsigned) (ps->knuckle_incs>>1) >= ARRAY_SIZE(knuckle_frames) || sprite[ps->i].extra <= 0)
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return 0;
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int32_t looking_arc, pal;
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looking_arc = klabs(ps->look_ang)/9;
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looking_arc -= (ps->hard_landing<<3);
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@ -1998,7 +2033,12 @@ void P_DisplayScuba(void)
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{
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if (g_player[screenpeek].ps->scuba_on)
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{
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int32_t p = P_GetHudPal(g_player[screenpeek].ps);
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const DukePlayer_t *const ps = g_player[screenpeek].ps;
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if (VM_OnEvent(EVENT_DISPLAYSCUBA, ps->i, screenpeek) != 0)
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return;
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int32_t p = P_GetHudPal(ps);
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#ifdef SPLITSCREEN_MOD_HACKS
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g_snum = screenpeek;
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@ -2021,16 +2061,25 @@ static const int8_t access_tip_y [] ={
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static int32_t P_DisplayTip(int32_t gs)
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{
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const DukePlayer_t *const ps = g_player[screenpeek].ps;
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int y, looking_arc, p = 0;
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if (ps->tipincs == 0)
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return 0;
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switch (VM_OnEvent(EVENT_DISPLAYTIP, ps->i, screenpeek))
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{
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case 1:
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return 1;
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case -1:
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return 0;
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}
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// Report that the tipping hand has been drawn so that the otherwise
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// selected weapon is not drawn.
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if ((unsigned)ps->tipincs >= ARRAY_SIZE(access_tip_y))
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return 1;
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int y, looking_arc, p = 0;
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looking_arc = (klabs(ps->look_ang) / 9) - (ps->hard_landing << 3);
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p = P_GetHudPal(ps);
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@ -2051,14 +2100,23 @@ static int32_t P_DisplayTip(int32_t gs)
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static int32_t P_DisplayAccess(int32_t gs)
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{
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const DukePlayer_t *const ps = g_player[screenpeek].ps;
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int y, looking_arc, p = 0;
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if (ps->access_incs == 0)
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return 0;
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switch (VM_OnEvent(EVENT_DISPLAYACCESS, ps->i, screenpeek))
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{
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case 1:
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return 1;
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case -1:
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return 0;
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}
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if ((unsigned)ps->access_incs >= ARRAY_SIZE(access_tip_y)-4 || sprite[ps->i].extra <= 0)
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return 1;
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int y, looking_arc, p = 0;
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looking_arc = access_tip_y[ps->access_incs] + (klabs(ps->look_ang) / 9) - (ps->hard_landing << 3);
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if (ps->access_spritenum >= 0)
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