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- Duke/RR: Clean up vehicle turn left/right bools used in ticker functions.
This commit is contained in:
parent
ad10ea4cb5
commit
c223a50b29
3 changed files with 33 additions and 59 deletions
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@ -586,7 +586,7 @@ int getticssincelastupdate()
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//
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//---------------------------------------------------------------------------
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static double motoApplyTurn(player_struct* p, int turnl, int turnr, int bike_turn, bool goback, double factor)
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static double motoApplyTurn(player_struct* p, bool turnl, bool turnr, int bike_turn, bool goback, double factor)
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{
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int turnvel = 0;
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p->oTiltStatus = p->TiltStatus;
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@ -673,7 +673,7 @@ static double motoApplyTurn(player_struct* p, int turnl, int turnr, int bike_tur
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//
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//---------------------------------------------------------------------------
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static double boatApplyTurn(player_struct *p, int turnl, int turnr, int boat_turn, double factor)
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static double boatApplyTurn(player_struct *p, bool turnl, bool turnr, int boat_turn, double factor)
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{
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int turnvel = 0;
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int tics = getticssincelastupdate();
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@ -761,15 +761,15 @@ static double boatApplyTurn(player_struct *p, int turnl, int turnr, int boat_tur
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static void processVehicleInput(player_struct *p, ControlInfo* const hidInput, InputPacket& input, double scaleAdjust)
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{
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auto turnspeed = hidInput->mouseturnx + scaleAdjust * hidInput->dyaw * (1. / 32); // originally this was 64, not 32. Why the change?
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int turnl = buttonMap.ButtonDown(gamefunc_Turn_Left) || buttonMap.ButtonDown(gamefunc_Strafe_Left);
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int turnr = buttonMap.ButtonDown(gamefunc_Turn_Right) || buttonMap.ButtonDown(gamefunc_Strafe_Right);
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bool turnl = buttonMap.ButtonDown(gamefunc_Turn_Left) || buttonMap.ButtonDown(gamefunc_Strafe_Left);
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bool turnr = buttonMap.ButtonDown(gamefunc_Turn_Right) || buttonMap.ButtonDown(gamefunc_Strafe_Right);
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// Cancel out micro-movement
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const double turn_threshold = 1 / 65536.;
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if (turnspeed < -turn_threshold)
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turnl = 1;
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turnl = true;
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else if (turnspeed > turn_threshold)
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turnr = 1;
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turnr = true;
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else
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turnspeed = 0;
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@ -782,8 +782,8 @@ static void processVehicleInput(player_struct *p, ControlInfo* const hidInput, I
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loc.actions |= SB_CROUCH;
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}
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if (turnl) p->vehicle_turnl = true;
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if (turnr) p->vehicle_turnr = true;
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p->vehTurnLeft = turnl;
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p->vehTurnRight = turnr;
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double turnvel;
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@ -1573,7 +1573,7 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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auto pact = p->GetActor();
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auto s = &pact->s;
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int braking, turnLeft, turnRight;
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int braking;
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short rng;
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if (p->MotoSpeed < 0)
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p->MotoSpeed = 0;
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@ -1627,24 +1627,6 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 187))
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S_PlayActorSound(187, pact);
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}
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if (p->vehicle_turnl)
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{
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turnLeft = 1;
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p->vehicle_turnl = false;
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}
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else
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{
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turnLeft = 0;
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}
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if (p->vehicle_turnr)
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{
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turnRight = 1;
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p->vehicle_turnr = false;
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}
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else
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{
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turnRight = 0;
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}
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if (p->drink_amt > 88 && p->moto_drink == 0)
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{
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rng = krand() & 63;
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@ -1698,12 +1680,12 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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}
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if (p->vehReverseScale != 0 && p->MotoSpeed <= 0 && !braking)
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{
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int temp;
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bool temp;
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p->MotoSpeed = -15 * p->vehReverseScale;
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p->vehReverseScale = 0;
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temp = turnRight;
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turnRight = turnLeft;
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turnLeft = temp;
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temp = p->vehTurnRight;
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p->vehTurnRight = p->vehTurnLeft;
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p->vehTurnLeft = temp;
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}
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}
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if (p->MotoSpeed != 0 && p->on_ground == 1)
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@ -1711,12 +1693,12 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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if (!p->VBumpNow)
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if ((krand() & 3) == 2)
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p->VBumpTarget = (p->MotoSpeed / 16.) * ((krand() & 7) - 4);
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if (turnLeft || p->moto_drink < 0)
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if (p->vehTurnLeft || p->moto_drink < 0)
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{
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if (p->moto_drink < 0)
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p->moto_drink++;
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}
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else if (turnRight || p->moto_drink > 0)
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else if (p->vehTurnRight || p->moto_drink > 0)
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{
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if (p->moto_drink > 0)
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p->moto_drink--;
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@ -1772,9 +1754,9 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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double currSpeed = p->MotoSpeed;
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short currAngle = p->angle.ang.asbuild(), velAdjustment, angAdjustment;
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if (p->MotoSpeed >= 20 && p->on_ground == 1 && (turnLeft || turnRight))
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if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
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{
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if (turnLeft)
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if (p->vehTurnLeft)
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velAdjustment = -10;
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else
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velAdjustment = 10;
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@ -1844,6 +1826,8 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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}
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p->moto_on_mud = 0;
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p->moto_on_oil = 0;
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p->vehTurnLeft = false;
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p->vehTurnRight = false;
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}
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//---------------------------------------------------------------------------
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@ -1858,7 +1842,7 @@ static void onBoat(int snum, ESyncBits &actions)
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auto pact = p->GetActor();
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auto s = &pact->s;
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int heeltoe, braking, turnLeft, turnRight;
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int heeltoe, braking;
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short rng;
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if (p->NotOnWater)
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{
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@ -1922,28 +1906,16 @@ static void onBoat(int snum, ESyncBits &actions)
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}
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else
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braking = 0;
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if (p->vehicle_turnl)
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if (p->vehTurnLeft)
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{
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turnLeft = 1;
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p->vehicle_turnl = false;
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if (!S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
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S_PlayActorSound(91, pact);
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}
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else
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if (p->vehTurnRight)
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{
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turnLeft = 0;
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}
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if (p->vehicle_turnr)
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{
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turnRight = 1;
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p->vehicle_turnr = false;
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if (!S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
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S_PlayActorSound(91, pact);
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}
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else
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{
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turnRight = 0;
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}
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if (!p->NotOnWater)
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{
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if (p->drink_amt > 88 && p->moto_drink == 0)
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@ -2012,12 +1984,12 @@ static void onBoat(int snum, ESyncBits &actions)
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}
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if (p->vehReverseScale != 0 && p->MotoSpeed == 0 && !braking)
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{
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int temp;
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bool temp;
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p->MotoSpeed = -(!p->NotOnWater ? 25 : 20) * p->vehReverseScale;
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p->vehReverseScale = 0;
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temp = turnRight;
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turnRight = turnLeft;
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turnLeft = temp;
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temp = p->vehTurnRight;
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p->vehTurnRight = p->vehTurnLeft;
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p->vehTurnLeft = temp;
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}
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}
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if (p->MotoSpeed != 0 && p->on_ground == 1)
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@ -2025,12 +1997,12 @@ static void onBoat(int snum, ESyncBits &actions)
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if (!p->VBumpNow)
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if ((krand() & 15) == 14)
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p->VBumpTarget = (p->MotoSpeed / 16.) * ((krand() & 3) - 2);
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if (turnLeft || p->moto_drink < 0)
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if (p->vehTurnLeft || p->moto_drink < 0)
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{
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if (p->moto_drink < 0)
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p->moto_drink++;
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}
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else if (turnRight || p->moto_drink > 0)
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else if (p->vehTurnRight || p->moto_drink > 0)
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{
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if (p->moto_drink > 0)
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p->moto_drink--;
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@ -2084,11 +2056,11 @@ static void onBoat(int snum, ESyncBits &actions)
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p->horizon.addadjustment(horiz - FixedToFloat(p->horizon.horiz.asq16()));
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}
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if (p->MotoSpeed > 0 && p->on_ground == 1 && (turnLeft || turnRight))
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if (p->MotoSpeed > 0 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
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{
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double currSpeed = p->MotoSpeed;
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short currAngle = p->angle.ang.asbuild(), velAdjustment, angAdjustment;
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if (turnLeft)
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if (p->vehTurnLeft)
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velAdjustment = -10;
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else
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velAdjustment = 10;
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@ -2118,6 +2090,8 @@ static void onBoat(int snum, ESyncBits &actions)
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if (p->MotoSpeed > 50)
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p->MotoSpeed -= (p->MotoSpeed / 2.);
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p->vehTurnLeft = false;
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p->vehTurnRight = false;
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}
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//---------------------------------------------------------------------------
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@ -276,7 +276,7 @@ struct player_struct
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uint8_t OnMotorcycle, OnBoat, moto_underwater, NotOnWater, MotoOnGround;
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uint8_t moto_do_bump, moto_bump_fast, moto_on_oil, moto_on_mud;
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double vehForwardScale, vehReverseScale, MotoSpeed;
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bool vehicle_turnl, vehicle_turnr;
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bool vehTurnLeft, vehTurnRight;
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int8_t crouch_toggle;
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