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Restore pre-r5821 floor glass behavior: nothing.
git-svn-id: https://svn.eduke32.com/eduke32@5949 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 10 additions and 7 deletions
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@ -1765,7 +1765,10 @@ int Sect_DamageCeilingOrFloor(int damageFloor, int const sectNum)
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if (returnValue < 0)
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return 0;
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int16_t * const pPicnum = damageFloor ? §or[sectNum].floorpicnum : §or[sectNum].ceilingpicnum;
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if (damageFloor)
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return 0;
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int16_t * const pPicnum = §or[sectNum].ceilingpicnum;
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if (returnValue == (1<<20))
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{
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@ -1776,12 +1779,12 @@ int Sect_DamageCeilingOrFloor(int damageFloor, int const sectNum)
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switch (DYNAMICTILEMAP(*pPicnum))
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{
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case WALLLIGHT1__STATIC: *pPicnum = WALLLIGHTBUST1; goto GLASSBREAK_CODE;
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case WALLLIGHT2__STATIC: *pPicnum = WALLLIGHTBUST2; goto GLASSBREAK_CODE;
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case WALLLIGHT3__STATIC: *pPicnum = WALLLIGHTBUST3; goto GLASSBREAK_CODE;
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case WALLLIGHT4__STATIC: *pPicnum = WALLLIGHTBUST4; goto GLASSBREAK_CODE;
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case TECHLIGHT2__STATIC: sector[sectNum].ceilingpicnum = TECHLIGHTBUST2; goto GLASSBREAK_CODE;
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case TECHLIGHT4__STATIC: sector[sectNum].ceilingpicnum = TECHLIGHTBUST4;
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case WALLLIGHT1__STATIC: *pPicnum = WALLLIGHTBUST1; goto GLASSBREAK_CODE;
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case WALLLIGHT2__STATIC: *pPicnum = WALLLIGHTBUST2; goto GLASSBREAK_CODE;
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case WALLLIGHT3__STATIC: *pPicnum = WALLLIGHTBUST3; goto GLASSBREAK_CODE;
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case WALLLIGHT4__STATIC: *pPicnum = WALLLIGHTBUST4; goto GLASSBREAK_CODE;
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case TECHLIGHT2__STATIC: *pPicnum = TECHLIGHTBUST2; goto GLASSBREAK_CODE;
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case TECHLIGHT4__STATIC: *pPicnum = TECHLIGHTBUST4;
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GLASSBREAK_CODE:
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A_SpawnCeilingGlass(g_player[myconnectindex].ps->i, sectNum, 10);
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