- SW: Clear out the local input buffer while paused like Duke does.

This commit is contained in:
Mitchell Richters 2020-09-06 21:57:33 +10:00
parent 07d4c78e1f
commit c183143ec6

View file

@ -311,6 +311,7 @@ void GameInterface::GetInput(InputPacket *packet, ControlInfo* const hidInput)
{
if (paused || M_Active() || (automapFollow && automapMode != am_off))
{
loc = {};
return;
}