mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
- get Duke3D classic HUD pixel-perfect.
This commit is contained in:
parent
dcf36f8f9d
commit
c100e25578
1 changed files with 10 additions and 5 deletions
|
@ -273,7 +273,7 @@ public:
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DrawWeaponNum(int index, int x, int y, int num1, int num2, int shade, int numdigits)
|
||||
void DrawWeaponNum(int index, double x, double y, int num1, int num2, int shade, int numdigits)
|
||||
{
|
||||
/*
|
||||
if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0))
|
||||
|
@ -283,6 +283,7 @@ public:
|
|||
}
|
||||
*/
|
||||
FString format;
|
||||
bool parsedDivisor = false;
|
||||
|
||||
if (numdigits == 2)
|
||||
{
|
||||
|
@ -305,7 +306,11 @@ public:
|
|||
if (format[i] != ' ')
|
||||
{
|
||||
char c = format[i] == '/' ? 11 : format[i] - '0';
|
||||
DrawGraphic(tileGetTexture(THREEBYFIVE + c), x + 4 * i, y, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, 0, 0, 1, 1, pe);
|
||||
DrawGraphic(tileGetTexture(THREEBYFIVE + c), x + 4 * i + (parsedDivisor ? 1 : 0), y, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, 0, 0, 1, 1, pe);
|
||||
}
|
||||
if (format[i] == '/')
|
||||
{
|
||||
parsedDivisor = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -316,7 +321,7 @@ public:
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DrawWeaponAmounts(const struct player_struct* p, int x, int y)
|
||||
void DrawWeaponAmounts(const struct player_struct* p, double x, double y)
|
||||
{
|
||||
int cw = p->curr_weapon;
|
||||
|
||||
|
@ -370,11 +375,11 @@ public:
|
|||
if (p->got_access & 2) DrawGraphic(key, 288, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 21));
|
||||
if (p->got_access & 1) DrawGraphic(key, 281, top + 23, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 0));
|
||||
}
|
||||
DrawWeaponAmounts(p, 96, top + 16);
|
||||
DrawWeaponAmounts(p, 96, top + 15.5);
|
||||
|
||||
int num = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
|
||||
format.Format("%d", num);
|
||||
SBar_DrawString(this, &digiFont, format, 32, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
||||
SBar_DrawString(this, &digiFont, format, 31, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
||||
format.Format("%d", GetMoraleOrShield(p, snum));
|
||||
SBar_DrawString(this, &digiFont, format, 64, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
||||
|
||||
|
|
Loading…
Reference in a new issue