mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
parent
530debd24b
commit
c0d46f6a69
6 changed files with 58 additions and 186 deletions
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@ -218,6 +218,13 @@ CCMD(scaledown)
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if (hud_scale != oldscale) gi->PlayHudSound();
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}
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CUSTOM_CVARD(Float, hud_statscale, 2, CVAR_ARCHIVE, "change the scale of the stats display")
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{
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if (self < 0.5) self = 0.5;
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else if (self > 4) self = 4;
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}
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CVARD(Bool, hud_stats, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable level statistics display")
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CVARD(Bool, hud_showmapname, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable map name display on load")
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CVARD(Bool, hud_position, false, CVAR_ARCHIVE, "aligns the status bar to the bottom/top")
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@ -54,6 +54,7 @@
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#include "v_draw.h"
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#include "v_font.h"
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#include "v_draw.h"
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#include "gamecvars.h"
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#include "../version.h"
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@ -65,14 +66,12 @@
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EXTERN_CVAR (Bool, am_showmonsters)
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EXTERN_CVAR (Bool, am_showsecrets)
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EXTERN_CVAR (Bool, am_showitems)
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EXTERN_CVAR (Bool, am_showtime)
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EXTERN_CVAR (Bool, am_showtotaltime)
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EXTERN_CVAR (Bool, noisedebug)
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EXTERN_CVAR (Int, con_scaletext)
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EXTERN_CVAR(Bool, vid_fps)
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EXTERN_CVAR(Bool, inter_subtitles)
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CVAR(Int, newhud_scale, 1, CVAR_ARCHIVE)
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CVAR(Bool, log_vgafont, false, CVAR_ARCHIVE)
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DBaseStatusBar *StatusBar;
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@ -83,29 +82,6 @@ FGameTexture *CrosshairImage;
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static int CrosshairNum;
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// Stretch status bar to full screen width?
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CUSTOM_CVAR (Int, st_scale, 0, CVAR_ARCHIVE)
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{
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if (self < -1)
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{
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self = -1;
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return;
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}
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if (StatusBar)
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{
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StatusBar->SetScale();
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setsizeneeded = true;
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}
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}
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CUSTOM_CVAR(Bool, hud_aspectscale, false, CVAR_ARCHIVE)
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{
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if (StatusBar)
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{
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StatusBar->SetScale();
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setsizeneeded = true;
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}
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}
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CVAR (Bool, crosshairon, true, CVAR_ARCHIVE);
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CVAR (Int, crosshair, 0, CVAR_ARCHIVE)
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CVAR (Bool, crosshairforce, false, CVAR_ARCHIVE)
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@ -151,7 +127,6 @@ DBaseStatusBar::DBaseStatusBar ()
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CrosshairSize = 1.;
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Displacement = 0;
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ShowLog = false;
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defaultScale = { (double)CleanXfac, (double)CleanYfac };
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SetSize(0);
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}
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@ -182,47 +157,6 @@ void DBaseStatusBar::SetSize(int reltop, int hres, int vres, int hhres, int hvre
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SetDrawSize(reltop, hres, vres);
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}
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static void ST_CalcCleanFacs(int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany)
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{
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float ratio;
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int cwidth;
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int cheight;
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int cx1, cy1, cx2, cy2;
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ratio = ActiveRatio(realwidth, realheight);
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if (AspectTallerThanWide(ratio))
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{
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cwidth = realwidth;
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cheight = realheight * AspectMultiplier(ratio) / 48;
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}
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else
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{
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cwidth = realwidth * AspectMultiplier(ratio) / 48;
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cheight = realheight;
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}
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// Use whichever pair of cwidth/cheight or width/height that produces less difference
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// between CleanXfac and CleanYfac.
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cx1 = MAX(cwidth / designwidth, 1);
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cy1 = MAX(cheight / designheight, 1);
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cx2 = MAX(realwidth / designwidth, 1);
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cy2 = MAX(realheight / designheight, 1);
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if (abs(cx1 - cy1) <= abs(cx2 - cy2) || MAX(cx1, cx2) >= 4)
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{ // e.g. 640x360 looks better with this.
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*cleanx = cx1;
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*cleany = cy1;
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}
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else
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{ // e.g. 720x480 looks better with this.
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*cleanx = cx2;
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*cleany = cy2;
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}
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if (*cleanx < *cleany)
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*cleany = *cleanx;
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else
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*cleanx = *cleany;
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}
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void DBaseStatusBar::SetDrawSize(int reltop, int hres, int vres)
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{
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ValidateResolution(hres, vres);
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@ -230,10 +164,6 @@ void DBaseStatusBar::SetDrawSize(int reltop, int hres, int vres)
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RelTop = reltop;
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HorizontalResolution = hres;
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VerticalResolution = vres;
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int x, y;
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ST_CalcCleanFacs(hres, vres, SCREENWIDTH, SCREENHEIGHT, &x, &y);
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defaultScale = { (double)x, (double)y };
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SetScale(); // recalculate positioning info.
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}
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@ -247,55 +177,41 @@ void DBaseStatusBar::SetScale ()
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{
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ValidateResolution(HorizontalResolution, VerticalResolution);
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int w = SCREENWIDTH;
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int h = SCREENHEIGHT;
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if (st_scale < 0 || ForcedScale)
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double w = SCREENWIDTH;
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double h = SCREENHEIGHT;
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double refw, refh;
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int horz = HorizontalResolution;
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int vert = VerticalResolution;
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double refaspect = horz / double(vert);
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double screenaspect = w / double(h);
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if ((horz == 320 && vert == 200) || (horz == 640 && vert == 400))
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{
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// This is the classic fullscreen scale with aspect ratio compensation.
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refaspect = 1.333;
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}
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if (screenaspect < refaspect)
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{
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refw = w;
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refh = w / refaspect;
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}
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else
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{
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refh = h;
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refw = h * refaspect;
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}
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refw *= (hud_scale / 100.);
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refh *= (hud_scale / 100.);
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int sby = VerticalResolution - RelTop;
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float aspect = ActiveRatio(w, h);
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if (!AspectTallerThanWide(aspect))
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{
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// Wider or equal than 4:3
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// Use full pixels for destination size.
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ST_X = xs_CRoundToInt((w - refw) / 2);
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ST_Y = xs_CRoundToInt(h - refh);
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SBarTop = Scale(sby, h, VerticalResolution);
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double width4_3 = w * 1.333 / aspect;
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ST_X = int((w - width4_3) / 2);
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}
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else
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{ // 5:4 resolution
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ST_X = 0;
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// this was far more obtuse before...
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double height4_3 = h * aspect / 1.333;
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SBarTop = int(h - height4_3 + sby * height4_3 / VerticalResolution);
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}
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Displacement = 0;
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SBarScale.X = -1;
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ST_Y = 0;
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}
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else
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{
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// Since status bars and HUDs can be designed for non 320x200 screens this needs to be factored in here.
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// The global scaling factors are for resources at 320x200, so if the actual ones are higher resolution
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// the resulting scaling factor needs to be reduced accordingly.
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int realscale = clamp((320 * GetUIScale(twod, st_scale)) / HorizontalResolution, 1, w / HorizontalResolution);
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double realscaley = realscale * (hud_aspectscale ? 1.2 : 1.);
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ST_X = (w - HorizontalResolution * realscale) / 2;
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SBarTop = int(h - RelTop * realscaley);
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if (RelTop > 0)
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{
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Displacement = double((SBarTop * VerticalResolution / h) - (VerticalResolution - RelTop))/RelTop/realscaley;
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}
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else
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{
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Displacement = 0;
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}
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SBarScale.X = realscale;
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SBarScale.Y = realscaley;
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ST_Y = int(h - VerticalResolution * realscaley);
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}
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SBarScale.X = refw / horz;
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SBarScale.Y = refh / vert;
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}
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//---------------------------------------------------------------------------
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@ -306,22 +222,7 @@ void DBaseStatusBar::SetScale ()
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DVector2 DBaseStatusBar::GetHUDScale() const
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{
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int scale;
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if (newhud_scale < 0 || ForcedScale) // a negative value is the equivalent to the old boolean hud_scale. This can yield different values for x and y for higher resolutions.
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{
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return defaultScale;
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}
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scale = GetUIScale(twod, newhud_scale);
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int hres = HorizontalResolution;
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int vres = VerticalResolution;
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ValidateResolution(hres, vres);
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// Since status bars and HUDs can be designed for non 320x200 screens this needs to be factored in here.
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// The global scaling factors are for resources at 320x200, so if the actual ones are higher resolution
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// the resulting scaling factor needs to be reduced accordingly.
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int realscale = MAX<int>(1, (320 * scale) / hres);
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return{ double(realscale), double(realscale * (hud_aspectscale ? 1.2 : 1.)) };
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return SBarScale;
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}
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//---------------------------------------------------------------------------
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@ -330,10 +231,9 @@ DVector2 DBaseStatusBar::GetHUDScale() const
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//
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//---------------------------------------------------------------------------
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void DBaseStatusBar::BeginStatusBar(int resW, int resH, int relTop, bool forceScaled)
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void DBaseStatusBar::BeginStatusBar(int resW, int resH, int relTop)
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{
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SetDrawSize(relTop < 0? BaseRelTop : relTop, resW < 0? BaseSBarHorizontalResolution : resW, resH < 0? BaseSBarVerticalResolution : resH);
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ForcedScale = forceScaled;
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fullscreenOffsets = false;
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}
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@ -343,11 +243,10 @@ void DBaseStatusBar::BeginStatusBar(int resW, int resH, int relTop, bool forceSc
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//
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//---------------------------------------------------------------------------
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void DBaseStatusBar::BeginHUD(int resW, int resH, double Alpha, bool forcescaled)
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void DBaseStatusBar::BeginHUD(int resW, int resH, double Alpha)
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{
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SetDrawSize(RelTop, resW < 0? BaseHUDHorizontalResolution : resW, resH < 0? BaseHUDVerticalResolution : resH);
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this->Alpha = Alpha;
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ForcedScale = forcescaled;
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CompleteBorder = false;
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fullscreenOffsets = true;
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}
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@ -360,18 +259,6 @@ void DBaseStatusBar::BeginHUD(int resW, int resH, double Alpha, bool forcescaled
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void DBaseStatusBar::Tick ()
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{
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if (artiflashTick > 0)
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artiflashTick--;
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if (itemflashFade > 0)
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{
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itemflashFade -= 1 / 14.;
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if (itemflashFade < 0)
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{
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itemflashFade = 0;
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}
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}
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}
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//============================================================================
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@ -382,21 +269,10 @@ void DBaseStatusBar::Tick ()
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void DBaseStatusBar::StatusbarToRealCoords(double &x, double &y, double &w, double &h) const
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{
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if (SBarScale.X == -1 || ForcedScale)
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{
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int hres = HorizontalResolution;
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int vres = VerticalResolution;
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ValidateResolution(hres, vres);
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VirtualToRealCoords(twod, x, y, w, h, hres, vres, true);
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}
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else
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{
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x = ST_X + x * SBarScale.X;
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y = ST_Y + y * SBarScale.Y;
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w *= SBarScale.X;
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h *= SBarScale.Y;
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}
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}
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//============================================================================
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@ -812,8 +688,6 @@ void FormatNumber(int number, int minsize, int maxsize, int flags, const FString
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else fmt.Format("%s%*d", prefix.GetChars(), minsize, number);
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}
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CVAR(Float, hud_statscale, 2, CVAR_ARCHIVE)
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void DBaseStatusBar::PrintLevelStats(FLevelStats &stats)
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{
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double y;
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@ -184,9 +184,8 @@ public:
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void TransformRect(double &x, double &y, double &w, double &h, int flags = 0);
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void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
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void BeginStatusBar(int resW, int resH, int relTop, bool forceScaled);
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void BeginHUD(int resW, int resH, double Alpha, bool forceScaled = false);
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bool ForceHUDScale(bool on) { std::swap(ForcedScale, on); return on; } // This is for SBARINFO which should not use BeginStatusBar or BeginHUD.
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void BeginStatusBar(int resW, int resH, int relTop);
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void BeginHUD(int resW, int resH, double Alpha);
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void StatusbarToRealCoords(double &x, double &y, double &w, double &h) const;
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void PrintLevelStats(FLevelStats& stats);
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int GetTopOfStatusbar() const
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@ -217,8 +216,6 @@ public:
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int RelTop;
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int HorizontalResolution, VerticalResolution;
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bool Scaled; // This needs to go away.
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DVector2 defaultScale; // factor for fully scaled fullscreen display.
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bool ForcedScale = false;
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bool Centering;
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bool FixedOrigin;
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@ -226,8 +223,6 @@ public:
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double CrosshairSize;
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double Displacement;
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bool ShowLog;
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int artiflashTick = 0;
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double itemflashFade = 0.75;
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double Alpha = 1.;
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DVector2 drawOffset = { 0,0 }; // can be set by subclasses to offset drawing operations
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@ -235,10 +230,6 @@ public:
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bool fullscreenOffsets = false; // current screen is displayed with fullscreen behavior.
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private:
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bool RepositionCoords (int &x, int &y, int xo, int yo, const int w, const int h) const;
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void DrawMessages (int layer, int bottom);
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void DrawConsistancy () const;
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void DrawWaiting () const;
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void SetDrawSize(int reltop, int hres, int vres);
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int BaseRelTop;
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@ -246,7 +246,7 @@ public:
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void DrawHud(int snum, int style)
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{
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auto p = &ps[snum];
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BeginHUD(320, 200, 1.f, false);
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BeginHUD(320, 200, 1.f);
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if (style == 1)
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{
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DrawInventory(p, 0, -46, DI_SCREEN_CENTER_BOTTOM);
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@ -356,7 +356,7 @@ public:
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auto p = &ps[snum];
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int h = tilesiz[TILE_BOTTOMSTATUSBAR].y;
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int top = 200 - h;
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BeginStatusBar(320, 200, h, true);
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BeginStatusBar(320, 200, h);
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DrawInventory(p, 160, 154, 0);
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DrawGraphic(tileGetTexture(TILE_BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
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@ -223,7 +223,7 @@ public:
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void DrawHud(int snum, int style)
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{
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auto p = &ps[snum];
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BeginHUD(320, 200, 1.f, false);
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BeginHUD(320, 200, 1.f);
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if (style == 1)
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{
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double y = -40;
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@ -291,7 +291,7 @@ public:
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auto p = &ps[snum];
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double h = tilesiz[BOTTOMSTATUSBAR].y * scale;
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double top = 200 - h;
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BeginStatusBar(320, 200, h, true);
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BeginStatusBar(320, 200, h);
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DrawInventory(p, 160, 154, 0);
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if (hud_size < 7)
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@ -1017,10 +1017,9 @@ OptionMenu "HUDOptions" //protected
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{
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Title "$OPTMNU_HUD"
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ifgame(duke, nam, ww2gi, redneck, redneckrides, fury)
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ifgame(duke, nam, ww2gi, redneck, redneckrides)
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{
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Slider "$DSPLYMNU_SCREENSIZE", "hud_size", 0.0, 11.0, 1.0, -1
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Slider "$DSPLYMNU_SBSCALE", "hud_scale", 35, 100, 5, 2
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}
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ifgame(blood)
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{
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@ -1034,12 +1033,13 @@ OptionMenu "HUDOptions" //protected
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{
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Slider "$DSPLYMNU_SCREENSIZE", "hud_size", 0.0, 8.0, 1.0, -1
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}
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Slider "$DSPLYMNU_SBSCALE", "hud_scale", 36, 100, 4, 2
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StaticText ""
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Option "$DSPLYMNU_LEVELSTATS", "hud_stats", "OnOff"
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ifgame(duke, nam, ww2gi, redneck, redneckrides, fury, Deer)
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{
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Slider "$DSPLYMNU_TEXTSCALE", "hud_textscale", 100, 400, 20, 2
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}
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Slider "$DSPLYMNU_STATSCALE", "hud_statscale", .5, 3, 0.25, 2
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//Slider "$DSPLYMNU_TEXTSCALE", "hud_textscale", 100, 400, 20, 2
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StaticText ""
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Option "$DSPLYMNU_MESSAGES", "hud_messages", "HudMessages"
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StaticText ""
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