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- Blood/Duke/RR/SW: Drop resetinputhelpers()
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This commit is contained in:
parent
894feb1c80
commit
c08851e4c0
6 changed files with 8 additions and 41 deletions
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@ -1316,18 +1316,6 @@ void UpdatePlayerSpriteAngle(PLAYER *pPlayer)
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pPlayer->angold = pSprite->ang = pPlayer->angle.ang.asbuild();
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}
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//---------------------------------------------------------------------------
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//
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// Unsynchronised input helpers.
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//
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//---------------------------------------------------------------------------
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static void resetinputhelpers(PLAYER* pPlayer)
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{
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pPlayer->horizon.resetadjustment();
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pPlayer->angle.resetadjustment();
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}
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void ProcessInput(PLAYER *pPlayer)
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{
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enum
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@ -1338,7 +1326,8 @@ void ProcessInput(PLAYER *pPlayer)
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Item_JumpBoots = 3
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};
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resetinputhelpers(pPlayer);
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pPlayer->horizon.resetadjustment();
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pPlayer->angle.resetadjustment();
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spritetype *pSprite = pPlayer->pSprite;
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XSPRITE *pXSprite = pPlayer->pXSprite;
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@ -242,7 +242,6 @@ int* animateptr(int i);
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void backuppos(player_struct* p, bool noclipping = false);
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void backupweapon(player_struct* p);
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void resetinputhelpers(player_struct* p);
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void checkhardlanding(player_struct* p);
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void playerweaponsway(player_struct* p, spritetype* s);
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@ -844,18 +844,6 @@ void backupweapon(player_struct* p)
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//
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//---------------------------------------------------------------------------
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void resetinputhelpers(player_struct* p)
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{
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p->horizon.resetadjustment();
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p->angle.resetadjustment();
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void checkhardlanding(player_struct* p)
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{
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if (p->hard_landing > 0)
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@ -2668,7 +2668,8 @@ void processinput_d(int snum)
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pi = p->i;
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s = &sprite[pi];
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resetinputhelpers(p);
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p->horizon.resetadjustment();
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p->angle.resetadjustment();
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actions = PlayerInputBits(snum, SB_ALL);
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@ -3455,7 +3455,8 @@ void processinput_r(int snum)
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pi = p->i;
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s = &sprite[pi];
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resetinputhelpers(p);
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p->horizon.resetadjustment();
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p->angle.resetadjustment();
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actions = PlayerInputBits(snum, SB_ALL);
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@ -1065,18 +1065,6 @@ STATEp sg_PlayerNinjaFly[] =
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/////////////////////////////////////////////////////////////////////////////
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//---------------------------------------------------------------------------
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//
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// Unsynchronised input helper.
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//
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//---------------------------------------------------------------------------
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static void resetinputhelpers(PLAYERp pp)
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{
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pp->angle.resetadjustment();
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pp->horizon.resetadjustment();
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}
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void
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DoPlayerSpriteThrow(PLAYERp pp)
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{
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@ -7297,7 +7285,8 @@ domovethings(void)
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// Reset flags used while tying input to framerate
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RESET(pp->Flags2, PF2_INPUT_CAN_AIM|PF2_INPUT_CAN_TURN_GENERAL|PF2_INPUT_CAN_TURN_VEHICLE|PF2_INPUT_CAN_TURN_TURRET);
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resetinputhelpers(pp);
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pp->horizon.resetadjustment();
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pp->angle.resetadjustment();
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// disable synchronised input if set by game.
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if (gamesetinput)
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