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sw/src/draw.cpp:drawscreen: Don't interpolate while the game is paused
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@ -1996,6 +1996,8 @@ drawscreen(PLAYERp pp)
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smoothratio = CalcSmoothRatio(totalclock, ototalclock, 120 / synctics);
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smoothratio = CalcSmoothRatio(totalclock, ototalclock, 120 / synctics);
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if (GamePaused && !ReloadPrompt) // The checks were brought over from domovethings
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smoothratio = 65536;
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if (!ScreenSavePic)
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if (!ScreenSavePic)
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{
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{
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