sw/src/draw.cpp:drawscreen: Don't interpolate while the game is paused

This commit is contained in:
NY00123 2020-04-17 17:33:20 +03:00 committed by Christoph Oelckers
parent 656e059c86
commit bfd79d8bc2

View file

@ -1996,6 +1996,8 @@ drawscreen(PLAYERp pp)
smoothratio = CalcSmoothRatio(totalclock, ototalclock, 120 / synctics); smoothratio = CalcSmoothRatio(totalclock, ototalclock, 120 / synctics);
if (GamePaused && !ReloadPrompt) // The checks were brought over from domovethings
smoothratio = 65536;
if (!ScreenSavePic) if (!ScreenSavePic)
{ {