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https://github.com/ZDoom/raze-gles.git
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Fix the shrinker problem for real this time
git-svn-id: https://svn.eduke32.com/eduke32@1185 1a8010ca-5511-0410-912e-c29ae57300e0
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4516eb5ec8
commit
bfd5282986
5 changed files with 45 additions and 32 deletions
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@ -204,7 +204,7 @@ extern void G_DrawTXDigiNumZ(int starttile, int x,int y,int n,int s,int pal,int
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extern void G_DrawTileSmall(int x,int y,int tilenum,int shade,int orientation);
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extern void G_DrawTileSmall(int x,int y,int tilenum,int shade,int orientation);
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extern void G_DrawTilePalSmall(int x,int y,int tilenum,int shade,int orientation,int p);
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extern void G_DrawTilePalSmall(int x,int y,int tilenum,int shade,int orientation,int p);
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extern void Gv_ResetVars(void);
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extern void Gv_ResetVars(void);
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extern void A_ResetVars(int iActor);
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extern inline void A_ResetVars(int iActor);
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extern int minitext_(int x,int y,const char *t,int s,int p,int sb);
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extern int minitext_(int x,int y,const char *t,int s,int p,int sb);
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@ -2085,10 +2085,10 @@ static int C_ParseCommand(void)
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C_ReportError(WARNING_BADGAMEVAR);
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C_ReportError(WARNING_BADGAMEVAR);
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}
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}
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Gv_NewVar(label+(g_numLabels<<6),*(g_scriptPtr-2),
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Gv_NewVar(label+(g_numLabels<<6),*(g_scriptPtr-2),
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(*(g_scriptPtr-1))
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(*(g_scriptPtr-1))
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// can't define default or secret
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// can't define default or secret
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& (~(GAMEVAR_DEFAULT | GAMEVAR_SECRET))
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& (~(GAMEVAR_DEFAULT | GAMEVAR_SECRET))
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);
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);
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//AddLog("Added gamevar");
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//AddLog("Added gamevar");
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g_scriptPtr -= 3; // no need to save in script...
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g_scriptPtr -= 3; // no need to save in script...
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return 0;
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return 0;
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@ -337,10 +337,10 @@ void A_Fall(int iActor)
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{
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{
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if (sector[s->sectnum].lotag == 2 && s->zvel > 3122)
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if (sector[s->sectnum].lotag == 2 && s->zvel > 3122)
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s->zvel = 3144;
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s->zvel = 3144;
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/* if (s->zvel < 6144)
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/* if (s->zvel < 6144)
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s->zvel += c;
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s->zvel += c;
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else s->zvel = 6144;
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else s->zvel = 6144;
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s->z += s->zvel; */
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s->z += s->zvel; */
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s->z += s->zvel = min(6144, s->zvel+c);
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s->z += s->zvel = min(6144, s->zvel+c);
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}
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}
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if (s->z >= ActorExtra[iActor].floorz-(FOURSLEIGHT))
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if (s->z >= ActorExtra[iActor].floorz-(FOURSLEIGHT))
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@ -4283,22 +4283,22 @@ void A_Execute(int iActor,int iPlayer,int lDist)
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}
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}
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X_Move();
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X_Move();
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/*
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/*
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if (ud.angleinterpolation)
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if (ud.angleinterpolation)
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{
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temp = (g_sp->ang & 2047) - sprpos[g_i].ang;
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sprpos[g_i].oldang = sprpos[g_i].ang;
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if (temp)
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{
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{
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temp2 = temp/klabs(temp);
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temp = (g_sp->ang & 2047) - sprpos[g_i].ang;
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if (klabs(temp) > 1024) temp2 = -(temp2);
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sprpos[g_i].oldang = sprpos[g_i].ang;
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sprpos[g_i].angdir = temp2;
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if (temp)
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sprpos[g_i].angdif = min(ud.angleinterpolation,klabs(temp));
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{
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sprpos[g_i].ang += sprpos[g_i].angdif * sprpos[g_i].angdir;
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temp2 = temp/klabs(temp);
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sprpos[g_i].ang &= 2047;
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if (klabs(temp) > 1024) temp2 = -(temp2);
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sprpos[g_i].angdir = temp2;
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sprpos[g_i].angdif = min(ud.angleinterpolation,klabs(temp));
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sprpos[g_i].ang += sprpos[g_i].angdif * sprpos[g_i].angdir;
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sprpos[g_i].ang &= 2047;
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}
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}
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}
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}
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*/
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*/
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if (g_sp->statnum == 6)
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if (g_sp->statnum == 6)
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switch (DynamicTileMap[g_sp->picnum])
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switch (DynamicTileMap[g_sp->picnum])
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{
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{
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@ -102,7 +102,7 @@ int Gv_ReadSave(int fil)
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// AddLog("Reading gamevars from savegame");
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// AddLog("Reading gamevars from savegame");
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Gv_Free(); // nuke 'em from orbit, it's the only way to be sure...
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Gv_Free(); // nuke 'em from orbit, it's the only way to be sure...
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HASH_init(&gamevarH);
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// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
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// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
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// AddLog(g_szBuf);
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// AddLog(g_szBuf);
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@ -527,8 +527,7 @@ int Gv_NewVar(const char *pszLabel, int lValue, unsigned int dwFlags)
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if (i == g_gameVarCount)
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if (i == g_gameVarCount)
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{
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{
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// we're adding a new one.
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// we're adding a new one.
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HASH_add(&gamevarH, aGameVars[i].szLabel, i);
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HASH_add(&gamevarH, aGameVars[i].szLabel, g_gameVarCount++);
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g_gameVarCount++;
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}
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}
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if (aGameVars[i].dwFlags & GAMEVAR_PERPLAYER)
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if (aGameVars[i].dwFlags & GAMEVAR_PERPLAYER)
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@ -548,7 +547,7 @@ int Gv_NewVar(const char *pszLabel, int lValue, unsigned int dwFlags)
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return 1;
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return 1;
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}
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}
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void A_ResetVars(int iActor)
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inline void A_ResetVars(int iActor)
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{
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{
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int i=(MAXGAMEVARS-1);
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int i=(MAXGAMEVARS-1);
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// OSD_Printf("resetting vars for actor %d\n",iActor);
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// OSD_Printf("resetting vars for actor %d\n",iActor);
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@ -562,7 +561,13 @@ void A_ResetVars(int iActor)
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static inline int Gv_GetVarIndex(const char *szGameLabel)
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static inline int Gv_GetVarIndex(const char *szGameLabel)
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{
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{
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return HASH_find(&gamevarH,szGameLabel);
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int i = HASH_find(&gamevarH,szGameLabel);
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if (i == -1)
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{
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OSD_Printf(OSD_ERROR "Gv_GetVarDataPtr(): INTERNAL ERROR: couldn't find gamevar %s!\n",szGameLabel);
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return 0;
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}
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return i;
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}
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}
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int __fastcall Gv_GetVar(int id, int iActor, int iPlayer)
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int __fastcall Gv_GetVar(int id, int iActor, int iPlayer)
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@ -718,7 +723,7 @@ int Gv_GetVarByLabel(const char *szGameLabel, int lDefault, int iActor, int iPla
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static intptr_t *Gv_GetVarDataPtr(const char *szGameLabel)
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static intptr_t *Gv_GetVarDataPtr(const char *szGameLabel)
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{
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{
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int i = HASH_find(&gamevarH, szGameLabel);
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int i = HASH_find(&gamevarH,szGameLabel);
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if (i < 0)
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if (i < 0)
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return NULL;
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return NULL;
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@ -1466,11 +1471,11 @@ void Gv_RefreshPointers(void)
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aGameVars[Gv_GetVarIndex("lastvisinc")].lValue = (intptr_t)&lastvisinc;
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aGameVars[Gv_GetVarIndex("lastvisinc")].lValue = (intptr_t)&lastvisinc;
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aGameVars[Gv_GetVarIndex("numsectors")].lValue = (intptr_t)&numsectors;
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aGameVars[Gv_GetVarIndex("numsectors")].lValue = (intptr_t)&numsectors;
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aGameVars[Gv_GetVarIndex("numplayers")].lValue = (intptr_t)&numplayers;
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aGameVars[Gv_GetVarIndex("numplayers")].lValue = (intptr_t)&numplayers;
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aGameVars[Gv_GetVarIndex("cenu")].lValue = (intptr_t)&g_currentMenu;
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aGameVars[Gv_GetVarIndex("current_menu")].lValue = (intptr_t)&g_currentMenu;
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aGameVars[Gv_GetVarIndex("viewingrange")].lValue = (intptr_t)&viewingrange;
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aGameVars[Gv_GetVarIndex("viewingrange")].lValue = (intptr_t)&viewingrange;
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aGameVars[Gv_GetVarIndex("yxaspect")].lValue = (intptr_t)&yxaspect;
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aGameVars[Gv_GetVarIndex("yxaspect")].lValue = (intptr_t)&yxaspect;
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aGameVars[Gv_GetVarIndex("gravitationalconstant")].lValue = (intptr_t)&g_spriteGravity;
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aGameVars[Gv_GetVarIndex("gravitationalconstant")].lValue = (intptr_t)&g_spriteGravity;
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aGameVars[Gv_GetVarIndex("gametypeflags")].lValue = (intptr_t)&GametypeFlags[ud.coop];
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aGameVars[Gv_GetVarIndex("gametype_flags")].lValue = (intptr_t)&GametypeFlags[ud.coop];
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aGameVars[Gv_GetVarIndex("framerate")].lValue = (intptr_t)&g_currentFrameRate;
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aGameVars[Gv_GetVarIndex("framerate")].lValue = (intptr_t)&g_currentFrameRate;
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aGameVars[Gv_GetVarIndex("camerax")].lValue = (intptr_t)&ud.camerax;
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aGameVars[Gv_GetVarIndex("camerax")].lValue = (intptr_t)&ud.camerax;
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@ -64,7 +64,15 @@ char EpisodeNames[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRA
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char SkillNames[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" };
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char SkillNames[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" };
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char GametypeNames[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"};
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char GametypeNames[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"};
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int GametypeFlags[MAXGAMETYPES] = {4+8+16+1024+2048+16384,1+2+32+64+128+256+512+4096+8192+32768,2+4+8+16+16384,4+8+16+1024+2048+16384+65536+131072,2+4+8+16+16384+65536+131072};
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int GametypeFlags[MAXGAMETYPES] =
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{
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4+8+16+1024+2048+16384,
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1+2+32+64+128+256+512+4096+8192+32768,
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2+4+8+16+16384,
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4+8+16+1024+2048+16384+65536+131072,
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2+4+8+16+16384+65536+131072
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};
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char g_numGametypes = 5;
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char g_numGametypes = 5;
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int g_currentFrameRate;
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int g_currentFrameRate;
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