diff --git a/polymer/eduke32/source/funct.h b/polymer/eduke32/source/funct.h index da49b36b9..7bc7e61ca 100644 --- a/polymer/eduke32/source/funct.h +++ b/polymer/eduke32/source/funct.h @@ -204,7 +204,7 @@ extern void G_DrawTXDigiNumZ(int starttile, int x,int y,int n,int s,int pal,int extern void G_DrawTileSmall(int x,int y,int tilenum,int shade,int orientation); extern void G_DrawTilePalSmall(int x,int y,int tilenum,int shade,int orientation,int p); extern void Gv_ResetVars(void); -extern void A_ResetVars(int iActor); +extern inline void A_ResetVars(int iActor); extern int minitext_(int x,int y,const char *t,int s,int p,int sb); diff --git a/polymer/eduke32/source/gamedef.c b/polymer/eduke32/source/gamedef.c index 94194c485..c4d2ff99f 100644 --- a/polymer/eduke32/source/gamedef.c +++ b/polymer/eduke32/source/gamedef.c @@ -2085,10 +2085,10 @@ static int C_ParseCommand(void) C_ReportError(WARNING_BADGAMEVAR); } Gv_NewVar(label+(g_numLabels<<6),*(g_scriptPtr-2), - (*(g_scriptPtr-1)) - // can't define default or secret - & (~(GAMEVAR_DEFAULT | GAMEVAR_SECRET)) - ); + (*(g_scriptPtr-1)) + // can't define default or secret + & (~(GAMEVAR_DEFAULT | GAMEVAR_SECRET)) + ); //AddLog("Added gamevar"); g_scriptPtr -= 3; // no need to save in script... return 0; diff --git a/polymer/eduke32/source/gameexec.c b/polymer/eduke32/source/gameexec.c index c84dafb3c..e80927307 100644 --- a/polymer/eduke32/source/gameexec.c +++ b/polymer/eduke32/source/gameexec.c @@ -337,10 +337,10 @@ void A_Fall(int iActor) { if (sector[s->sectnum].lotag == 2 && s->zvel > 3122) s->zvel = 3144; -/* if (s->zvel < 6144) - s->zvel += c; - else s->zvel = 6144; - s->z += s->zvel; */ + /* if (s->zvel < 6144) + s->zvel += c; + else s->zvel = 6144; + s->z += s->zvel; */ s->z += s->zvel = min(6144, s->zvel+c); } if (s->z >= ActorExtra[iActor].floorz-(FOURSLEIGHT)) @@ -4283,22 +4283,22 @@ void A_Execute(int iActor,int iPlayer,int lDist) } X_Move(); -/* - if (ud.angleinterpolation) - { - temp = (g_sp->ang & 2047) - sprpos[g_i].ang; - sprpos[g_i].oldang = sprpos[g_i].ang; - if (temp) + /* + if (ud.angleinterpolation) { - temp2 = temp/klabs(temp); - if (klabs(temp) > 1024) temp2 = -(temp2); - sprpos[g_i].angdir = temp2; - sprpos[g_i].angdif = min(ud.angleinterpolation,klabs(temp)); - sprpos[g_i].ang += sprpos[g_i].angdif * sprpos[g_i].angdir; - sprpos[g_i].ang &= 2047; + temp = (g_sp->ang & 2047) - sprpos[g_i].ang; + sprpos[g_i].oldang = sprpos[g_i].ang; + if (temp) + { + temp2 = temp/klabs(temp); + if (klabs(temp) > 1024) temp2 = -(temp2); + sprpos[g_i].angdir = temp2; + sprpos[g_i].angdif = min(ud.angleinterpolation,klabs(temp)); + sprpos[g_i].ang += sprpos[g_i].angdif * sprpos[g_i].angdir; + sprpos[g_i].ang &= 2047; + } } - } -*/ + */ if (g_sp->statnum == 6) switch (DynamicTileMap[g_sp->picnum]) { diff --git a/polymer/eduke32/source/gamevars.c b/polymer/eduke32/source/gamevars.c index 67111fda9..2b26d429a 100644 --- a/polymer/eduke32/source/gamevars.c +++ b/polymer/eduke32/source/gamevars.c @@ -102,7 +102,7 @@ int Gv_ReadSave(int fil) // AddLog("Reading gamevars from savegame"); Gv_Free(); // nuke 'em from orbit, it's the only way to be sure... - HASH_init(&gamevarH); + // Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__); // AddLog(g_szBuf); @@ -527,8 +527,7 @@ int Gv_NewVar(const char *pszLabel, int lValue, unsigned int dwFlags) if (i == g_gameVarCount) { // we're adding a new one. - HASH_add(&gamevarH, aGameVars[i].szLabel, i); - g_gameVarCount++; + HASH_add(&gamevarH, aGameVars[i].szLabel, g_gameVarCount++); } if (aGameVars[i].dwFlags & GAMEVAR_PERPLAYER) @@ -548,7 +547,7 @@ int Gv_NewVar(const char *pszLabel, int lValue, unsigned int dwFlags) return 1; } -void A_ResetVars(int iActor) +inline void A_ResetVars(int iActor) { int i=(MAXGAMEVARS-1); // OSD_Printf("resetting vars for actor %d\n",iActor); @@ -562,7 +561,13 @@ void A_ResetVars(int iActor) static inline int Gv_GetVarIndex(const char *szGameLabel) { - return HASH_find(&gamevarH,szGameLabel); + int i = HASH_find(&gamevarH,szGameLabel); + if (i == -1) + { + OSD_Printf(OSD_ERROR "Gv_GetVarDataPtr(): INTERNAL ERROR: couldn't find gamevar %s!\n",szGameLabel); + return 0; + } + return i; } int __fastcall Gv_GetVar(int id, int iActor, int iPlayer) @@ -718,7 +723,7 @@ int Gv_GetVarByLabel(const char *szGameLabel, int lDefault, int iActor, int iPla static intptr_t *Gv_GetVarDataPtr(const char *szGameLabel) { - int i = HASH_find(&gamevarH, szGameLabel); + int i = HASH_find(&gamevarH,szGameLabel); if (i < 0) return NULL; @@ -1466,11 +1471,11 @@ void Gv_RefreshPointers(void) aGameVars[Gv_GetVarIndex("lastvisinc")].lValue = (intptr_t)&lastvisinc; aGameVars[Gv_GetVarIndex("numsectors")].lValue = (intptr_t)&numsectors; aGameVars[Gv_GetVarIndex("numplayers")].lValue = (intptr_t)&numplayers; - aGameVars[Gv_GetVarIndex("cenu")].lValue = (intptr_t)&g_currentMenu; + aGameVars[Gv_GetVarIndex("current_menu")].lValue = (intptr_t)&g_currentMenu; aGameVars[Gv_GetVarIndex("viewingrange")].lValue = (intptr_t)&viewingrange; aGameVars[Gv_GetVarIndex("yxaspect")].lValue = (intptr_t)&yxaspect; aGameVars[Gv_GetVarIndex("gravitationalconstant")].lValue = (intptr_t)&g_spriteGravity; - aGameVars[Gv_GetVarIndex("gametypeflags")].lValue = (intptr_t)&GametypeFlags[ud.coop]; + aGameVars[Gv_GetVarIndex("gametype_flags")].lValue = (intptr_t)&GametypeFlags[ud.coop]; aGameVars[Gv_GetVarIndex("framerate")].lValue = (intptr_t)&g_currentFrameRate; aGameVars[Gv_GetVarIndex("camerax")].lValue = (intptr_t)&ud.camerax; diff --git a/polymer/eduke32/source/global.c b/polymer/eduke32/source/global.c index 89edb2e63..5ca56a75a 100644 --- a/polymer/eduke32/source/global.c +++ b/polymer/eduke32/source/global.c @@ -64,7 +64,15 @@ char EpisodeNames[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRA char SkillNames[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" }; char GametypeNames[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"}; -int GametypeFlags[MAXGAMETYPES] = {4+8+16+1024+2048+16384,1+2+32+64+128+256+512+4096+8192+32768,2+4+8+16+16384,4+8+16+1024+2048+16384+65536+131072,2+4+8+16+16384+65536+131072}; + +int GametypeFlags[MAXGAMETYPES] = +{ + 4+8+16+1024+2048+16384, + 1+2+32+64+128+256+512+4096+8192+32768, + 2+4+8+16+16384, + 4+8+16+1024+2048+16384+65536+131072, + 2+4+8+16+16384+65536+131072 +}; char g_numGametypes = 5; int g_currentFrameRate;