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- give tiles a name
# Conflicts: # source/core/textures/buildtiles.cpp
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1 changed files with 4 additions and 1 deletions
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@ -173,7 +173,10 @@ void BuildTiles::AddTiles (int firsttile, TArray<uint8_t>& RawData, bool permap)
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if (width <= 0 || height <= 0) continue;
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if (width <= 0 || height <= 0) continue;
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auto tex = GetTileTexture("", RawData, uint32_t(tiledata - tiles), width, height);
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FString texname;
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if (mapname) texname.Format("maptile_%s_%05d", mapname, i);
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else texname.Format("#%05d", i);
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auto tex = GetTileTexture(texname, RawData, uint32_t(tiledata - tiles), width, height);
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AddTile(i, tex);
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AddTile(i, tex);
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int leftoffset, topoffset;
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int leftoffset, topoffset;
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this->tiledata[i].picanmbackup = this->tiledata[i].picanm = tileConvertAnimFormat(anm, &leftoffset, &topoffset);
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this->tiledata[i].picanmbackup = this->tiledata[i].picanm = tileConvertAnimFormat(anm, &leftoffset, &topoffset);
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