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Merge branch 'master' of https://github.com/coelckers/Raze
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commit
bf4ac0a5c0
2 changed files with 1 additions and 4 deletions
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@ -345,7 +345,7 @@ void StartSwirly(int nActiveSound)
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nVolume = 220;
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nVolume = 220;
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soundEngine->StopSound(SOURCE_Swirly, &swirly, -1);
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soundEngine->StopSound(SOURCE_Swirly, &swirly, -1);
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soundEngine->StartSound(SOURCE_Swirly, &fakesources[nActiveSound-1], nullptr, CHAN_BODY, 0, StaticSound[kSoundMana1]+1, nVolume / 255.f, ATTN_NONE, nullptr, nPitch / 11025.f);
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soundEngine->StartSound(SOURCE_Swirly, &swirly, nullptr, CHAN_BODY, 0, StaticSound[kSoundMana1]+1, nVolume / 255.f, ATTN_NONE, nullptr, nPitch / 11025.f);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -775,9 +775,6 @@ void PlayerUpdatePanelInfo(PLAYERp pp)
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if (Prediction)
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if (Prediction)
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return;
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return;
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if (M_Active())
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return;
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PlayerUpdateHealth(pp, 0);
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PlayerUpdateHealth(pp, 0);
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PlayerUpdateInventory(pp, pp->InventoryNum);
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PlayerUpdateInventory(pp, pp->InventoryNum);
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PlayerUpdateAmmo(pp, u->WeaponNum, 0);
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PlayerUpdateAmmo(pp, u->WeaponNum, 0);
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