mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
wip
This commit is contained in:
parent
6c9e6a3bfc
commit
bf07930b8c
5 changed files with 23 additions and 15 deletions
|
@ -502,7 +502,11 @@ int32_t MV_GetFrequency(int32_t handle, int32_t *frequency)
|
||||||
if (voice == NULL || !frequency)
|
if (voice == NULL || !frequency)
|
||||||
return MV_Error;
|
return MV_Error;
|
||||||
|
|
||||||
|
if (voice->SamplingRate == 0)
|
||||||
|
voice->GetSound(voice);
|
||||||
|
|
||||||
*frequency = voice->SamplingRate;
|
*frequency = voice->SamplingRate;
|
||||||
|
MV_EndService();
|
||||||
|
|
||||||
return MV_Ok;
|
return MV_Ok;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1860,6 +1860,8 @@ int app_main(int argc, char const* const* argv)
|
||||||
SetupInput();
|
SetupInput();
|
||||||
InitView();
|
InitView();
|
||||||
myloadconfig();
|
myloadconfig();
|
||||||
|
InitFX();
|
||||||
|
LoadFX();
|
||||||
setCDaudiovolume(gMusicVolume);
|
setCDaudiovolume(gMusicVolume);
|
||||||
seq_LoadSequences();
|
seq_LoadSequences();
|
||||||
InitStatus();
|
InitStatus();
|
||||||
|
@ -1877,9 +1879,6 @@ int app_main(int argc, char const* const* argv)
|
||||||
ResetEngine();
|
ResetEngine();
|
||||||
EraseScreen(overscanindex);
|
EraseScreen(overscanindex);
|
||||||
|
|
||||||
InitFX();
|
|
||||||
LoadFX();
|
|
||||||
|
|
||||||
ResetView();
|
ResetView();
|
||||||
GrabPalette();
|
GrabPalette();
|
||||||
|
|
||||||
|
|
|
@ -191,6 +191,8 @@ int seq_ReadSequence(const char *seqName)
|
||||||
SeqBase[sequences + i] += frames;
|
SeqBase[sequences + i] += frames;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
short vdi = frames;
|
||||||
|
|
||||||
int16_t nFrames;
|
int16_t nFrames;
|
||||||
kread(hFile, &nFrames, sizeof(nFrames));
|
kread(hFile, &nFrames, sizeof(nFrames));
|
||||||
|
|
||||||
|
@ -269,10 +271,9 @@ int seq_ReadSequence(const char *seqName)
|
||||||
kread(hFile, &var_28, sizeof(var_28));
|
kread(hFile, &var_28, sizeof(var_28));
|
||||||
kread(hFile, &var_2C, sizeof(var_2C));
|
kread(hFile, &var_2C, sizeof(var_2C));
|
||||||
|
|
||||||
int hSound = 0;
|
int hSound = LoadSound(&buffer[(var_2C&0x1FF)*10]);
|
||||||
// int hSound = LoadSound();
|
|
||||||
|
|
||||||
FrameSound[frames + var_28] = hSound | (var_2C & 0xFE00);
|
FrameSound[vdi + var_28] = hSound | (var_2C & 0xFE00);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -746,8 +746,8 @@ void UpdateSounds()
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
dx = sprite[nSoundSprite].x-pASound->f_1e;
|
dx = x-sprite[nSoundSprite].x;
|
||||||
dy = sprite[nSoundSprite].y-pASound->f_22;
|
dy = y-sprite[nSoundSprite].y;
|
||||||
}
|
}
|
||||||
|
|
||||||
dx >>= 8;
|
dx >>= 8;
|
||||||
|
@ -815,14 +815,17 @@ void UpdateSounds()
|
||||||
if (nCreaturesLeft > 0 && !(SectFlag[nPlayerViewSect[nLocalPlayer]]&0x2000))
|
if (nCreaturesLeft > 0 && !(SectFlag[nPlayerViewSect[nLocalPlayer]]&0x2000))
|
||||||
{
|
{
|
||||||
int vsi = seq_GetFrameSound(SeqOffsets[kSeqCreepy], totalmoves%SeqSize[SeqOffsets[kSeqCreepy]]);
|
int vsi = seq_GetFrameSound(SeqOffsets[kSeqCreepy], totalmoves%SeqSize[SeqOffsets[kSeqCreepy]]);
|
||||||
int vdx = (totalmoves+32)&31;
|
if (vsi >= 0 && (vsi&0x1ff) < kMaxSounds)
|
||||||
if (totalmoves & 1)
|
{
|
||||||
vdx = -vdx;
|
int vdx = (totalmoves+32)&31;
|
||||||
int vax = (totalmoves+32)&63;
|
if (totalmoves & 1)
|
||||||
if (totalmoves & 2)
|
vdx = -vdx;
|
||||||
vax = -vax;
|
int vax = (totalmoves+32)&63;
|
||||||
|
if (totalmoves & 2)
|
||||||
|
vax = -vax;
|
||||||
|
|
||||||
PlayFXAtXYZ(vsi, pSprite->x+vdx, pSprite->y+vax, pSprite->z, pSprite->sectnum);
|
PlayFXAtXYZ(vsi, pSprite->x+vdx, pSprite->y+vax, pSprite->z, pSprite->sectnum);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
nCreepyTimer = 450;
|
nCreepyTimer = 450;
|
||||||
}
|
}
|
||||||
|
|
|
@ -103,6 +103,7 @@ int GetLocalSound();
|
||||||
void UpdateLocalSound();
|
void UpdateLocalSound();
|
||||||
void StopLocalSound();
|
void StopLocalSound();
|
||||||
void PlayLocalSound(short nSound, short val);
|
void PlayLocalSound(short nSound, short val);
|
||||||
|
int LoadSound(const char* sound);
|
||||||
|
|
||||||
void BendAmbientSound();
|
void BendAmbientSound();
|
||||||
void CheckAmbience(short nSector);
|
void CheckAmbience(short nSector);
|
||||||
|
|
Loading…
Reference in a new issue