diff --git a/source/core/rendering/scene/hw_walls.cpp b/source/core/rendering/scene/hw_walls.cpp index 1bac389ad..1d45dc2c4 100644 --- a/source/core/rendering/scene/hw_walls.cpp +++ b/source/core/rendering/scene/hw_walls.cpp @@ -944,11 +944,8 @@ void HWWall::Process(HWDrawInfo* di, walltype* wal, sectortype* frontsector, sec float zalign = 0.f; - if (fch1 > ffh1 || fch2 > ffh2) - { - SkyTop(di, wal, frontsector, backsector, v1, v2, fch1, fch2); - SkyBottom(di, wal, frontsector, backsector, v1, v2, ffh1, ffh2); - } + SkyTop(di, wal, frontsector, backsector, v1, v2, fch1, fch2); + SkyBottom(di, wal, frontsector, backsector, v1, v2, ffh1, ffh2); // upper texture if (!(frontsector->ceilingstat & backsector->ceilingstat & CSTAT_SECTOR_SKY))