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Exhumed: Set scaleAdjustmentToInterval to correct value for game's ticrate.
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@ -213,7 +213,7 @@ void PlayerInterruptKeys()
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lastInputTicks = currentHiTicks;
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auto scaleAdjustmentToInterval = [=](double x) { return x * 120 / (1000.0 / elapsedInputTicks); };
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auto scaleAdjustmentToInterval = [=](double x) { return x * (120 / 4) / (1000.0 / elapsedInputTicks); };
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if (buttonMap.ButtonDown(gamefunc_Strafe))
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{
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