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- re-enable flat sprite rendering.
This was commented out for testing but forgotten afterward.
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5cfd810311
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1 changed files with 0 additions and 4 deletions
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@ -538,9 +538,6 @@ void HWDrawInfo::RenderScene(FRenderState &state)
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drawlists[GLDL_MASKEDWALLSH].DrawWalls(this, state, false);
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drawlists[GLDL_MASKEDWALLSH].DrawWalls(this, state, false);
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state.SetColorMask(true);
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state.SetColorMask(true);
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/*
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state.SetDepthBias(-1, -128);
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state.SetDepthMask(false);
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state.SetDepthMask(false);
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drawlists[GLDL_MASKEDFLATS].DrawFlats(this, state, false);
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drawlists[GLDL_MASKEDFLATS].DrawFlats(this, state, false);
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state.SetDepthMask(true);
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state.SetDepthMask(true);
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@ -548,7 +545,6 @@ void HWDrawInfo::RenderScene(FRenderState &state)
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drawlists[GLDL_MASKEDFLATS].DrawFlats(this, state, false);
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drawlists[GLDL_MASKEDFLATS].DrawFlats(this, state, false);
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state.SetColorMask(true);
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state.SetColorMask(true);
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state.ClearDepthBias();
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state.ClearDepthBias();
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*/
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drawlists[GLDL_MODELS].Draw(this, state, false);
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drawlists[GLDL_MODELS].Draw(this, state, false);
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