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- fixed Blood not accepting any input after loading a saved game.
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@ -530,6 +530,7 @@ bool GameInterface::LoadGame(FSaveGameNode* node)
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gFrameRate = 0;
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gFrameRate = 0;
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totalclock = 0;
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totalclock = 0;
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paused = 0;
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paused = 0;
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ready2send = 1;
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gamestate = GS_LEVEL;
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gamestate = GS_LEVEL;
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bVanilla = false;
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bVanilla = false;
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