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- build.h: Remove function prototypes for now static functions within engine.cpp
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@ -542,13 +542,6 @@ int32_t lintersect(int32_t originX, int32_t originY, int32_t originZ,
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int32_t rayintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz, int32_t x3,
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int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz);
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#if !defined NETCODE_DISABLE
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void do_insertsprite_at_headofstat(int16_t spritenum, int16_t statnum);
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int32_t insertspritestat(int16_t statnum);
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void do_deletespritestat(int16_t deleteme);
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void do_insertsprite_at_headofsect(int16_t spritenum, int16_t sectnum);
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void do_deletespritesect(int16_t deleteme);
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#endif
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int32_t insertsprite(int16_t sectnum, int16_t statnum);
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int32_t deletesprite(int16_t spritenum);
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