- Exhumed: Hide player panning code behind cl_slopetilting.

* Fixes #303. again.
This commit is contained in:
Mitchell Richters 2021-04-16 23:37:05 +10:00
parent 6cb84dc554
commit be4fbbf9ec

View file

@ -1032,14 +1032,13 @@ void FuncPlayer(int a, int nDamage, int nRun)
StopLocalSound();
InitSpiritHead();
PlayerList[nPlayer].nDestVertPan = q16horiz(0);
if (currentLevel->levelNumber == 11)
{
PlayerList[nPlayer].nDestVertPan = q16horiz(46);
PlayerList[nPlayer].horizon.settarget(46);
}
else
{
PlayerList[nPlayer].nDestVertPan = q16horiz(11);
PlayerList[nPlayer].horizon.settarget(11);
}
}
}
@ -1067,7 +1066,7 @@ void FuncPlayer(int a, int nDamage, int nRun)
zVelB = -zVelB;
}
if (zVelB > 512 && !PlayerList[nPlayer].horizon.horiz.asq16() && !(sPlayerInput[nPlayer].actions & SB_AIMMODE)) {
if (zVelB > 512 && !PlayerList[nPlayer].horizon.horiz.asq16() && cl_slopetilting) {
sPlayerInput[nPlayer].actions |= SB_CENTERVIEW;
}
}
@ -2665,10 +2664,13 @@ loc_1BD2E:
pPlayer->bPlayerPan = false;
}
double nVertPan = (pPlayer->nDestVertPan - pPlayer->horizon.horiz).asq16() * (1. / (FRACUNIT << 2));
if (nVertPan != 0)
if (cl_slopetilting)
{
pPlayer->horizon.addadjustment(abs(nVertPan) >= 4 ? clamp(nVertPan, -4, 4) : nVertPan * 2.);
double nVertPan = (pPlayer->nDestVertPan - pPlayer->horizon.horiz).asq16() * (1. / (FRACUNIT << 2));
if (nVertPan != 0)
{
pPlayer->horizon.addadjustment(abs(nVertPan) >= 4 ? clamp(nVertPan, -4, 4) : nVertPan * 2.);
}
}
}
else // else, player's health is less than 0