NETCODE_DISABLE implementation tweaks. I think this is better.

git-svn-id: https://svn.eduke32.com/eduke32@6442 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2017-09-19 19:10:45 +00:00
parent 389c71e185
commit bdf81027ec
3 changed files with 10 additions and 0 deletions

View file

@ -365,6 +365,7 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
i++;
continue;
}
#ifndef NETCODE_DISABLE
if (!Bstrcasecmp(c+1, "server"))
{
g_networkMode = NET_SERVER;
@ -400,6 +401,7 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
i++;
continue;
}
#endif
if (!Bstrcasecmp(c+1, "name"))
{
if (argc > i+1)

View file

@ -39,7 +39,9 @@ enet_uint16 g_netPort = 23513;
int32_t g_netDisconnect = 0;
char g_netPassword[32];
int32_t g_netPlayersWaiting = 0;
#ifndef NETCODE_DISABLE
int32_t g_networkMode = NET_CLIENT;
#endif
int32_t g_netIndex = 2;
newgame_t pendingnewgame;
@ -823,10 +825,12 @@ void Net_ReceiveNewPlayer(uint8_t *pbuf, int32_t packbufleng)
}
}
#ifndef NETCODE_DISABLE
if (pbuf[5] == NET_DEDICATED_SERVER)
{
g_networkMode = NET_DEDICATED_CLIENT;
}
#endif
for (i=0; i<g_mostConcurrentPlayers-1; i++)
{

View file

@ -41,7 +41,11 @@ extern char g_netPassword[32];
extern int32_t g_netDisconnect;
extern int32_t g_netPlayersWaiting;
extern enet_uint16 g_netPort;
#ifndef NETCODE_DISABLE
extern int32_t g_networkMode;
#else
#define g_networkMode 0
#endif
extern int32_t g_netIndex;
extern int32_t lastsectupdate[MAXSECTORS];
extern int32_t lastupdate[MAXSPRITES];