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NETCODE_DISABLE implementation tweaks. I think this is better.
git-svn-id: https://svn.eduke32.com/eduke32@6442 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 10 additions and 0 deletions
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@ -365,6 +365,7 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
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i++;
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continue;
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}
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#ifndef NETCODE_DISABLE
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if (!Bstrcasecmp(c+1, "server"))
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{
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g_networkMode = NET_SERVER;
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@ -400,6 +401,7 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
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i++;
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continue;
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}
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#endif
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if (!Bstrcasecmp(c+1, "name"))
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{
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if (argc > i+1)
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@ -39,7 +39,9 @@ enet_uint16 g_netPort = 23513;
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int32_t g_netDisconnect = 0;
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char g_netPassword[32];
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int32_t g_netPlayersWaiting = 0;
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#ifndef NETCODE_DISABLE
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int32_t g_networkMode = NET_CLIENT;
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#endif
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int32_t g_netIndex = 2;
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newgame_t pendingnewgame;
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@ -823,10 +825,12 @@ void Net_ReceiveNewPlayer(uint8_t *pbuf, int32_t packbufleng)
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}
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}
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#ifndef NETCODE_DISABLE
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if (pbuf[5] == NET_DEDICATED_SERVER)
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{
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g_networkMode = NET_DEDICATED_CLIENT;
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}
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#endif
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for (i=0; i<g_mostConcurrentPlayers-1; i++)
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{
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@ -41,7 +41,11 @@ extern char g_netPassword[32];
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extern int32_t g_netDisconnect;
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extern int32_t g_netPlayersWaiting;
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extern enet_uint16 g_netPort;
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#ifndef NETCODE_DISABLE
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extern int32_t g_networkMode;
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#else
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#define g_networkMode 0
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#endif
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extern int32_t g_netIndex;
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extern int32_t lastsectupdate[MAXSECTORS];
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extern int32_t lastupdate[MAXSPRITES];
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