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- Exhumed: same procedure for the Lion.
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parent
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commit
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2 changed files with 29 additions and 21 deletions
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@ -25,11 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_PS_NS
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BEGIN_PS_NS
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enum { kMaxLions = 40 };
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short LionCount = -1;
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short MoveHook[kMaxLions];
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static actionSeq LionSeq[] = {
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static actionSeq LionSeq[] = {
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{54, 1},
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{54, 1},
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{18, 0},
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{18, 0},
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@ -54,30 +49,41 @@ struct Lion
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short nTarget;
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short nTarget;
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short nIndex;
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short nIndex;
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short nCount;
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short nCount;
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short nRun;
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};
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};
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Lion LionList[kMaxLions];
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TArray<Lion> LionList;
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static SavegameHelper sghlion("lion",
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Lion& w, Lion* def)
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SV(LionCount),
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{
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SA(MoveHook),
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if (arc.BeginObject(keyname))
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SA(LionList),
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{
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nullptr);
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arc("health", w.nHealth)
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("frame", w.nFrame)
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("action", w.nAction)
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("sprite", w.nSprite)
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("target", w.nTarget)
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("index", w.nIndex)
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("count", w.nCount)
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("run", w.nRun)
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.EndObject();
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}
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return arc;
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}
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void SerializeLion(FSerializer& arc)
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{
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arc("lion", LionList);
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}
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void InitLion()
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void InitLion()
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{
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{
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LionCount = kMaxLions;
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LionList.Clear();
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}
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}
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int BuildLion(short nSprite, int x, int y, int z, short nSector, short nAngle)
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int BuildLion(short nSprite, int x, int y, int z, short nSector, short nAngle)
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{
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{
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LionCount--;
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auto nLion = LionList.Reserve(1);
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short nLion = LionCount;
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if (LionCount < 0) {
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return -1;
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}
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if (nSprite == -1)
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if (nSprite == -1)
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{
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{
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@ -126,7 +132,7 @@ int BuildLion(short nSprite, int x, int y, int z, short nSector, short nAngle)
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sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, nLion | 0x130000);
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sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, nLion | 0x130000);
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MoveHook[nLion] = runlist_AddRunRec(NewRun, nLion | 0x130000);
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LionList[nLion].nRun = runlist_AddRunRec(NewRun, nLion | 0x130000);
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nCreaturesTotal++;
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nCreaturesTotal++;
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@ -136,7 +142,7 @@ int BuildLion(short nSprite, int x, int y, int z, short nSector, short nAngle)
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void FuncLion(int a, int nDamage, int nRun)
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void FuncLion(int a, int nDamage, int nRun)
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{
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{
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short nLion = RunData[nRun].nVal;
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short nLion = RunData[nRun].nVal;
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assert(nLion >= 0 && nLion < kMaxLions);
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assert(nLion >= 0 && nLion < (int)LionList.Size());
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short nSprite = LionList[nLion].nSprite;
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short nSprite = LionList[nLion].nSprite;
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short nAction = LionList[nLion].nAction;
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short nAction = LionList[nLion].nAction;
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@ -574,7 +580,7 @@ void FuncLion(int a, int nDamage, int nRun)
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if (bVal)
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if (bVal)
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{
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{
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runlist_SubRunRec(sprite[nSprite].owner);
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runlist_SubRunRec(sprite[nSprite].owner);
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runlist_SubRunRec(MoveHook[nLion]);
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runlist_SubRunRec(LionList[nLion].nRun);
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sprite[nSprite].cstat = 0x8000;
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sprite[nSprite].cstat = 0x8000;
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}
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}
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return;
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return;
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@ -31,6 +31,7 @@ BEGIN_PS_NS
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void SerializeAnubis(FSerializer& arc);
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void SerializeAnubis(FSerializer& arc);
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void SerializeFish(FSerializer& arc);
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void SerializeFish(FSerializer& arc);
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void SerializeLion(FSerializer& arc);
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void SerializeSpider(FSerializer& arc);
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void SerializeSpider(FSerializer& arc);
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@ -50,6 +51,7 @@ void GameInterface::SerializeGameState(FSerializer& arc)
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{
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{
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SerializeAnubis(arc);
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SerializeAnubis(arc);
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SerializeFish(arc);
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SerializeFish(arc);
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SerializeLion(arc);
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SerializeSpider(arc);
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SerializeSpider(arc);
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}
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}
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