mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-02-02 11:51:25 +00:00
argh forgot one
git-svn-id: https://svn.eduke32.com/eduke32@790 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
22085fa9d3
commit
bd039f617e
1 changed files with 2 additions and 2 deletions
|
@ -1382,7 +1382,7 @@ void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector)
|
|||
s->floor.indices = realloc(s->floor.indices, s->indicescount * sizeof(GLushort));
|
||||
s->ceil.indices = realloc(s->ceil.indices, s->indicescount * sizeof(GLushort));
|
||||
}
|
||||
s->ceil.indices[s->curindice] = (int)vertex;
|
||||
s->ceil.indices[s->curindice] = (intptr_t)vertex;
|
||||
s->curindice++;
|
||||
}
|
||||
|
||||
|
@ -1391,7 +1391,7 @@ static int polymer_buildfloor(short sectnum)
|
|||
// This function tesselates the floor/ceiling of a sector and stores the triangles in a display list.
|
||||
_prsector* s;
|
||||
sectortype *sec;
|
||||
int i;
|
||||
intptr_t i;
|
||||
|
||||
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselating floor of sector %i...\n", sectnum);
|
||||
|
||||
|
|
Loading…
Reference in a new issue