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Revert "- Duke: Restore a little bit of original code to make comparisons between us and the source easier."
This reverts commit 7607190dad
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* Not good in hindsight... We need the actual value from the backend to ensure we can match up against `WeaponSel_Next`/`WeaponSel_Prev`/`WeaponSel_Alt` as required.
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4 changed files with 5 additions and 5 deletions
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@ -136,7 +136,7 @@ inline void PlayerSetInput(int pl, ESyncBits bit)
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inline int PlayerNewWeapon(int pl)
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inline int PlayerNewWeapon(int pl)
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{
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{
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return ps[pl].sync.getNewWeapon() - 1;
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return ps[pl].sync.getNewWeapon();
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}
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}
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inline void PlayerSetItemUsed(int pl, int num)
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inline void PlayerSetItemUsed(int pl, int num)
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@ -243,8 +243,8 @@ void hud_input(int plnum)
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}
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}
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int weap = PlayerNewWeapon(plnum);
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int weap = PlayerNewWeapon(plnum);
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if (weap > 0 && p->kickback_pic > 0)
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if (weap > 1 && p->kickback_pic > 0)
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p->wantweaponfire = weap;
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p->wantweaponfire = weap - 1;
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// Here we have to be extra careful that the weapons do not get mixed up, so let's keep the code for Duke and RR completely separate.
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// Here we have to be extra careful that the weapons do not get mixed up, so let's keep the code for Duke and RR completely separate.
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fi.selectweapon(plnum, weap);
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fi.selectweapon(plnum, weap);
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@ -1299,7 +1299,7 @@ void selectweapon_d(int snum, int weap) // playernum, weaponnum
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}
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}
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}
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}
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}
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}
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else j = weap;
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else j = weap - 1;
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k = -1;
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k = -1;
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@ -1071,7 +1071,7 @@ void selectweapon_r(int snum, int weap)
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}
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}
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}
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}
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}
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}
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else j = weap;
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else j = weap - 1;
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k = -1;
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k = -1;
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