First Lunatic development bits.

git-svn-id: https://svn.eduke32.com/eduke32@2034 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2011-09-20 19:12:24 +00:00
parent 2a6a2d590a
commit bcd0d80bb5
9 changed files with 329 additions and 1 deletions

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@ -13,6 +13,8 @@ else
#DXROOT=c:/sdks/directx/dx8
endif
# Lunatic development, do not touch!
LUNATIC=0
# Build locations
SRC=source
@ -39,6 +41,8 @@ OURCFLAGS=$(BASECFLAGS) \
OURCXXFLAGS=$(BASECXXFLAGS)
NASMFLAGS=$(BASEASFLAGS)
MISCLINKOPTS=
JAUDIOLIBDIR=$(SRC)/jaudiolib
JAUDIOLIB=libjfaudiolib.a
@ -111,6 +115,15 @@ EDITOROBJS=$(OBJ)/astub.$o \
ifneq ($(USE_LIBVPX),0)
GAMEOBJS+= $(OBJ)/animvpx.$o
endif
# Lunatic devel, currently linux-only
ifneq (0,$(LUNATIC))
OURCFLAGS+= -I/usr/local/include/luajit-2.0 -I$(SRC)/lunatic -DLUNATIC_ENABLE
LIBS+= -L/usr/local/lib -lluajit-5.1
GAMEOBJS+= $(OBJ)/lunatic.$o
MISCLINKOPTS+= -Wl,--dynamic-list=$(SRC)/lunatic/dynsymlist
endif
# PLATFORM SPECIFIC SETTINGS
ifeq ($(PLATFORM),LINUX)
@ -177,7 +190,6 @@ endif
OURCFLAGS+= $(BUILDCFLAGS)
OURCXXFLAGS+= $(BUILDCFLAGS)
MISCLINKOPTS=
ifeq ($(PLATFORM),WINDOWS)
MISCLINKOPTS+= -Wl,--large-address-aware
endif
@ -270,6 +282,10 @@ $(OBJ)/%.$o: $(SRC)/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/lunatic/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: Apple/%.m
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi

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@ -55,6 +55,8 @@ $(OBJ)/osdcmds.$o: $(SRC)/osdcmds.c $(INC)/osdcmds.h $(EINC)/osd.h $(duke3d_h)
$(OBJ)/animvpx.$o: $(SRC)/animvpx.c $(SRC)/animvpx.h $(duke3d_h) $(EINC)/glbuild.h
$(OBJ)/lunatic/lunatic.$o: $(SRC)/lunatic/lunatic.c $(SRC)/lunatic/lunatic.h $(EINC)/cache1d.h $(EINC)/osd.h
# editor objects
m32_script_hs=$(EINC)/m32script.h $(SRC)/m32def.h
$(OBJ)/astub.$o: $(SRC)/astub.c \

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@ -52,6 +52,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "anim.h"
#include "demo.h"
#ifdef LUNATIC_ENABLE
# include "lunatic.h"
#endif
#define ROTATESPRITE_MAX 2048
#if KRANDDEBUG
@ -130,6 +134,10 @@ int g_scriptModulesNum = 0;
char **g_defModules = NULL;
int g_defModulesNum = 0;
#ifdef LUNATIC_ENABLE
El_State g_ElState;
#endif
extern int32_t lastvisinc;
int32_t g_Shareware = 0;
@ -10221,6 +10229,23 @@ CLEAN_DIRECTORY:
OSD_Exec("autoexec.cfg");
#ifdef LUNATIC_ENABLE
i = El_CreateState(&g_ElState, "test");
if (i)
{
initprintf("Lunatic: Error initializing global ELua state (code %d)\n", i);
}
else
{
i = El_RunOnce(&g_ElState, "defs.ilua");
if (i)
{
initprintf("Lunatic: Error preparing global ELua state (code %d)\n", i);
El_DestroyState(&g_ElState);
}
}
#endif
if (g_networkMode != NET_DEDICATED_SERVER)
{
if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)

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@ -0,0 +1,101 @@
-- definitions of BUILD and game types for the Lunatic Interpreter
-- INTERNAL!
local ffi = require("ffi")
-- sector, wall, sprite
ffi.cdef[[
#pragma pack(push,1)
typedef struct
{
const int16_t wallptr, wallnum;
int32_t ceilingz, floorz;
int16_t ceilingstat, floorstat;
int16_t ceilingpicnum, ceilingheinum;
int8_t ceilingshade;
uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
int16_t floorpicnum, floorheinum;
int8_t floorshade;
uint8_t floorpal, floorxpanning, floorypanning;
uint8_t visibility, filler;
int16_t lotag, hitag, extra;
} sectortype;
typedef struct
{
int32_t x, y;
int16_t point2, nextwall, nextsector, cstat;
int16_t picnum, overpicnum;
int8_t shade;
uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
int16_t lotag, hitag, extra;
} walltype;
typedef struct
{
int32_t x, y, z;
int16_t cstat, picnum;
int8_t shade;
uint8_t pal, clipdist, filler;
uint8_t xrepeat, yrepeat;
int8_t xoffset, yoffset;
int16_t sectnum, statnum;
int16_t ang, owner, xvel, yvel, zvel;
int16_t lotag, hitag, extra;
} spritetype;
#pragma pack(pop)
]]
ffi.cdef[[
sectortype *sector;
walltype *wall;
spritetype *sprite;
const int16_t numsectors, numwalls;
]]
--
sector = {}
local tmpmt = {
__index = function(tab, key)
if (key >= 0 and key < ffi.C.numsectors) then return ffi.C.sector[key] end
error('out-of-bounds sector[] read access')
end,
__newindex = function(tab, key, val) error('cannot write to sector[] structs directly') end
}
setmetatable(sector, tmpmt)
wall = {}
local tmpmt = {
__index = function(tab, key)
if (key >= 0 and key < ffi.C.numwalls) then return ffi.C.wall[key] end
error('out-of-bounds wall[] read access')
end,
__newindex = function(tab, key, val) error('cannot write to wall[] structs directly') end
}
setmetatable(wall, tmpmt)
sprite = {}
local tmpmt = {
__index = function(tab, key)
-- MAXSPRITES == 16384
if (key >= 0 and key < 16384) then return ffi.C.sprite[key] end
error('out-of-bounds sprite[] read access')
end,
__newindex = function(tab, key, val) error('cannot write to sprite[] structs directly') end
}
setmetatable(sprite, tmpmt)
-- yes, this does export a couple of other stuff that users ought not see,
-- but without the ffi.cdef declarations, they will just sit there and
-- refuse to be accessed.
gv = ffi.C
-- nope, this would create two numeric variables with their initial values, but
-- certainly not references to numsectors and numwalls like we want:
--numsectors = ffi.C.numsectors
--numwalls = ffi.C.numwalls

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@ -0,0 +1,8 @@
{
sector;
wall;
sprite;
numsectors;
numwalls;
};

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@ -0,0 +1,115 @@
/* The Lunatic Interpreter, part of EDuke32 */
#include <stdint.h>
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include "cache1d.h"
#include "osd.h"
#include "lunatic.h"
// 0: success, -1: failure
int32_t El_CreateState(El_State *estate, const char *name)
{
estate->name = Bstrdup(name);
if (!estate->name)
return -1;
estate->L = luaL_newstate();
if (!estate->L)
{
Bfree((char *)estate->name);
estate->name = NULL;
return -1;
}
luaL_openlibs(estate->L); // XXX: only for internal use and testing, obviously
return 0;
}
void El_DestroyState(El_State *estate)
{
if (!estate->L)
return;
Bfree((char *)estate->name);
estate->name = NULL;
lua_close(estate->L);
estate->L = NULL;
}
// -1: alloc failure
// 0: success
// 1: didn't find file
// 2: couldn't read whole file
// 3: syntax error in lua file
// 4: runtime error while executing lua file
int32_t El_RunOnce(El_State *estate, const char *fn)
{
int32_t fid, flen, i;
char *buf;
fid = kopen4load(fn, 0);
if (fid < 0)
return 1;
flen = kfilelength(fid);
if (flen == 0)
return 0; // empty script ...
buf = Bmalloc(flen+1);
if (!buf)
{
kclose(fid);
return -1;
}
i = kread(fid, buf, flen);
kclose(fid);
if (i != flen)
{
Bfree(buf);
return 2;
}
buf[flen] = 0;
// -- lua --
i = luaL_loadstring(estate->L, buf);
Bfree(buf);
if (i == LUA_ERRMEM)
return -1;
if (i == LUA_ERRSYNTAX)
{
OSD_Printf("state '%s' syntax error: %s\n", estate->name, lua_tostring(estate->L, 1)); // get err msg
lua_pop(estate->L, 1);
return 3;
}
// -- call the lua chunk! --
i = lua_pcall(estate->L, 0, 0, 0);
if (i == LUA_ERRMEM) // XXX: should be more sophisticated. Clean up stack? Do GC?
return -1;
if (i == LUA_ERRRUN)
{
OSD_Printf("state '%s' runtime error: %s\n", estate->name, lua_tostring(estate->L, 1)); // get err msg
lua_pop(estate->L, 1);
return 4;
}
return 0;
}

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@ -0,0 +1,22 @@
/* The Lunatic Interpreter, part of EDuke32 */
#ifndef EDUKE32_LUNATIC_H_
#define EDUKE32_LUNATIC_H_
#include <lua.h>
typedef struct
{
const char *name;
lua_State *L;
} El_State;
// -- functions --
int32_t El_CreateState(El_State *estate, const char *name);
void El_DestroyState(El_State *estate);
static inline int32_t El_IsInitialized(const El_State *estate) { return (estate->L != NULL); }
int32_t El_RunOnce(El_State *estate, const char *fn);
#endif

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@ -0,0 +1,21 @@
-- test script for ELua/Lunatic Interpreter
print('--- ELua Test script ---')
local i
print('tweaking sector pals')
for i = 0, gv.numsectors/2 do
sector[i].floorpal = 1;
sector[i].ceilingpal = 2;
end
print(gv.numsectors)
print(gv.numwalls)
print('--- end test script ---')
--sector[-1].ceilingpal = 4; -- this must FAIL!
--sector[0].wallnum = 0; -- as must this
--gv.numsectors = 4 -- and this
--sector[4] = sector[6] -- this is forbidden, too

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@ -35,6 +35,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <windows.h>
#endif
#ifdef LUNATIC_ENABLE
# include "lunatic.h"
extern El_State g_ElState;
#endif
extern char pow2char[];
static int32_t g_whichPalForPlayer = 9;
@ -1434,6 +1439,19 @@ static inline void prelevel(char g)
wall[j].pal = 4;
}
}
#ifdef LUNATIC_ENABLE
if (El_IsInitialized(&g_ElState))
{
i = El_RunOnce(&g_ElState, "test.elua");
if (i)
OSD_Printf("Error running the test ELua script (code %d)\n", i);
else
initprintf("ELua test script run ok!\n");
}
else
initprintf("ELua test script: not inited!\n");
#endif
}