mirror of
https://github.com/ZDoom/raze-gles.git
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NAT traversal patch from Adam Fazakerley
git-svn-id: https://svn.eduke32.com/eduke32@182 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
e73e8a9b9f
commit
bc47dbdba1
5 changed files with 166 additions and 17 deletions
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@ -8,6 +8,7 @@
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extern long myconnectindex, numplayers;
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extern long myconnectindex, numplayers;
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extern long connecthead, connectpoint2[MAXMULTIPLAYERS];
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extern long connecthead, connectpoint2[MAXMULTIPLAYERS];
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extern char syncstate;
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extern char syncstate;
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extern int natfree; //Addfaz NatFree
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long initmultiplayersparms(long argc, char **argv);
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long initmultiplayersparms(long argc, char **argv);
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long initmultiplayerscycle(void);
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long initmultiplayerscycle(void);
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@ -25,5 +26,9 @@ void flushpackets(void);
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void genericmultifunction(long other, char *bufptr, long messleng, long command);
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void genericmultifunction(long other, char *bufptr, long messleng, long command);
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long isvalidipaddress(char *st);
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long isvalidipaddress(char *st);
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void nfIncCP(void); //Addfaz NatFree
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int nfCheckHF (long other); //Addfaz NatFree
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int nfCheckCP(long other); //Addfaz NatFree
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#endif // __mmulti_h__
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#endif // __mmulti_h__
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@ -78,6 +78,47 @@ static SOCKET mysock;
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static long myip, myport = NETPORT, otherip[MAXPLAYERS], otherport[MAXPLAYERS];
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static long myip, myport = NETPORT, otherip[MAXPLAYERS], otherport[MAXPLAYERS];
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static long snatchip = 0, snatchport = 0, danetmode = 255, netready = 0;
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static long snatchip = 0, snatchport = 0, danetmode = 255, netready = 0;
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/*Addfaz NatFree Start*/
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int natfree; //NatFree mode flag
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int nfCurrentPlayer = 0; //Current NatFree player counter. Will only talk with one player at a time
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int nfFinished = 0; //Flag that determines NatFree has found all players and set the correct port numbers [normal routines can then take place]
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int HeardFrom[MAXPLAYERS]; //For connecthead
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int HeardFrom2[MAXPLAYERS]; //For others
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int nfCheckCP (long other) //Check if target player is our current NatFree Player
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{
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if (!natfree || nfFinished)
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return 1;
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else
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if (nfCurrentPlayer == other) return 1;
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return 0;
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}
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int nfCheckHF (long other) //function to check if we've heard from a player
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{
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if (HeardFrom[other] == 1)
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return 1;
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else
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return 0;
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}
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void nfIncCP () //function to handle currentplayer increment
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{
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if (natfree && !nfFinished)
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{
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nfCurrentPlayer++; //Increment player counter
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if (nfCurrentPlayer == myconnectindex) nfCurrentPlayer++; //Bypass my index
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if (nfCurrentPlayer >= numplayers)
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{
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nfFinished = 1; //Set NatFree finished flag. Perform non-natfree networking routines
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initprintf("NatFree: Heard from everybody, Let's Rock!\n");
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return;
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}
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}
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}
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/*Addfaz NatFree End*/
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void netuninit ()
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void netuninit ()
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{
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{
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if (mysock != (SOCKET)INVALID_HANDLE_VALUE) closesocket(mysock);
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if (mysock != (SOCKET)INVALID_HANDLE_VALUE) closesocket(mysock);
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@ -128,6 +169,20 @@ long netsend (long other, char *dabuf, long bufsiz) //0:buffer full... can't sen
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struct sockaddr_in ip;
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struct sockaddr_in ip;
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if (!otherip[other]) return(0);
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if (!otherip[other]) return(0);
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/*Addfaz NatFree Start*/
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if (natfree && !nfFinished)
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{
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if (other == connecthead && !nfCheckHF(connecthead))
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return(0); //Only greet the connecthead if we've heard from them.
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if (myconnectindex != connecthead)
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if (!nfCheckCP(other) && other != connecthead) return(0); //Only connect to currentplayer or connecthead
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else
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if (!nfCheckCP(other) && !nfCheckHF(other)) return(0);
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}
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/*Addfaz NatFree End*/
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ip.sin_family = AF_INET;
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ip.sin_family = AF_INET;
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ip.sin_addr.s_addr = otherip[other];
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ip.sin_addr.s_addr = otherip[other];
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ip.sin_port = otherport[other];
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ip.sin_port = otherport[other];
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@ -151,6 +206,37 @@ long netread (long *other, char *dabuf, long bufsiz) //0:no packets in buffer
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for(i=0;i<MAXPLAYERS;i++)
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for(i=0;i<MAXPLAYERS;i++)
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if ((otherip[i] == snatchip) && (otherport[i] == snatchport))
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if ((otherip[i] == snatchip) && (otherport[i] == snatchport))
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{ (*other) = i; break; }
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{ (*other) = i; break; }
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/*Addfaz NatFree Start*/
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if (natfree && !nfFinished)
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{
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if (!nfCheckHF((*other))) //Check if have heard from this player already
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{
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if (otherip[nfCurrentPlayer] == snatchip) //Check IP Matches
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{
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if (!nfCheckHF(nfCurrentPlayer) && !HeardFrom2[nfCurrentPlayer])
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{
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if (otherport[nfCurrentPlayer] != snatchport) //If Port numbers do not match
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{
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otherport[nfCurrentPlayer] = snatchport; //Correct the port number
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initprintf("NatFree: Port number changed for player %i.\n", nfCurrentPlayer);
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}
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}
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(*other) = nfCurrentPlayer; //Set pointer
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if (!nfCheckHF(nfCurrentPlayer) && myconnectindex != connecthead)
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{
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HeardFrom[nfCurrentPlayer] = 1;
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}
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}
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}
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else
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{
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HeardFrom[i] = 1;
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HeardFrom2[i] = 1;
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}
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}
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/*Addfaz NatFree Endt*/
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#if (SIMLAG > 1)
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#if (SIMLAG > 1)
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i = simlagcnt[*other]%(SIMLAG+1);
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i = simlagcnt[*other]%(SIMLAG+1);
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*(short *)&simlagfif[*other][i][0] = bufsiz; memcpy(&simlagfif[*other][i][2],dabuf,bufsiz);
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*(short *)&simlagfif[*other][i][0] = bufsiz; memcpy(&simlagfif[*other][i][2],dabuf,bufsiz);
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@ -380,12 +466,13 @@ long initmultiplayerscycle(void)
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getpacket(&i,0);
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getpacket(&i,0);
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tims = GetTickCount();
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tims = GetTickCount();
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if (myconnectindex == connecthead)
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if (myconnectindex == connecthead) //Player 0 only
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{
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{
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for(i=numplayers-1;i>0;i--)
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for(i=numplayers-1;i>0;i--)
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if (!otherip[i]) break;
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if (!otherip[i]) break;
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if (!i) {
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if (!i) {
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netready = 1;
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nfIncCP(); //Addfaz NatFree
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netready = 1; //Player 0 is ready
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return 0;
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return 0;
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}
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}
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}
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}
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@ -454,7 +541,7 @@ void initmultiplayers (long argc, char **argv, char damultioption, char dacomrat
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netready = 1;
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netready = 1;
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}
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}
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void dosendpackets (long other)
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void dosendpackets (long other) //Host to send intially, client to send to others once heard from host.
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{
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{
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long i, j, k;
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long i, j, k;
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@ -500,7 +587,11 @@ void dosendpackets (long other)
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*(unsigned short *)&pakbuf[k] = getcrc16(pakbuf,k); k += 2;
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*(unsigned short *)&pakbuf[k] = getcrc16(pakbuf,k); k += 2;
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//printf("Send: "); for(i=0;i<k;i++) printf("%02x ",pakbuf[i]); printf("\n");
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//printf("Send: "); for(i=0;i<k;i++) printf("%02x ",pakbuf[i]); printf("\n");
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netsend(other,pakbuf,k);
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/*Addfaz NatFree Start*/
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if (nfCheckCP(other) || !natfree) //Clients only if heard from host
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netsend(other,pakbuf,k);
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/*Addfaz NatFree End*/
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}
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}
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void sendpacket (long other, char *bufptr, long messleng)
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void sendpacket (long other, char *bufptr, long messleng)
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@ -581,6 +672,17 @@ long getpacket (long *retother, char *bufptr)
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pakbuf[k++] = (char)numplayers;
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pakbuf[k++] = (char)numplayers;
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*(unsigned short *)&pakbuf[0] = (unsigned short)k;
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*(unsigned short *)&pakbuf[0] = (unsigned short)k;
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*(unsigned short *)&pakbuf[k] = getcrc16(pakbuf,k); k += 2;
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*(unsigned short *)&pakbuf[k] = getcrc16(pakbuf,k); k += 2;
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/*Addfaz NatFree Start*/
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if (natfree && !nfCheckHF(other))
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{
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initprintf("NatFree: Heard from player %i\n", other);
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HeardFrom[other] = 1;
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HeardFrom2[other] = 1;
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nfIncCP();
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}
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/*Addfaz NatFree End*/
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netsend(other,pakbuf,k);
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netsend(other,pakbuf,k);
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break;
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break;
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}
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}
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@ -600,6 +702,16 @@ long getpacket (long *retother, char *bufptr)
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otherip[connecthead] = snatchip;
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otherip[connecthead] = snatchip;
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otherport[connecthead] = snatchport;
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otherport[connecthead] = snatchport;
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netready = 1;
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netready = 1;
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/*Addfaz NatFree Start*/
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if (natfree)
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{
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initprintf("NatFree: Heard from head player %i\n", connecthead);
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HeardFrom[connecthead] = 1;
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HeardFrom2[connecthead] = 1;
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nfIncCP();
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}
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/*Addfaz NatFree End*/
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}
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}
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}
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}
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}
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}
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@ -641,6 +753,17 @@ long getpacket (long *retother, char *bufptr)
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messleng = *(short *)&pakmem[j]; memcpy(bufptr,&pakmem[j+2],messleng);
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messleng = *(short *)&pakmem[j]; memcpy(bufptr,&pakmem[j+2],messleng);
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*retother = i; ipak[i][icnt0[i]&(FIFSIZ-1)] = 0; icnt0[i]++;
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*retother = i; ipak[i][icnt0[i]&(FIFSIZ-1)] = 0; icnt0[i]++;
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//printf("Recv: "); for(i=0;i<messleng;i++) printf("%02x ",bufptr[i]); printf("\n");
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//printf("Recv: "); for(i=0;i<messleng;i++) printf("%02x ",bufptr[i]); printf("\n");
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/*Addfaz NatFree Start*/
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if (natfree && !HeardFrom2[nfCurrentPlayer] && i == nfCurrentPlayer)
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{
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initprintf("NatFree: Heard from player %i\n", i);
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HeardFrom2[nfCurrentPlayer] = 1;
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HeardFrom[nfCurrentPlayer] = 1;
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nfIncCP();
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}
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/*Addfaz NatFree End*/
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return(messleng);
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return(messleng);
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}
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}
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}
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}
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@ -7736,6 +7736,7 @@ void checkcommandline(int argc,char **argv)
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continue;
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continue;
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}
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}
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if (!Bstrcasecmp(c+1,"stun")) {
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if (!Bstrcasecmp(c+1,"stun")) {
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natfree = 1; //Addfaz NatFree
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i++;
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i++;
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continue;
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continue;
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}
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}
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@ -1606,6 +1606,7 @@ cheat_for_port_credits:
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"",
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"",
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"Thanks to these people for their input and contributions:",
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"Thanks to these people for their input and contributions:",
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"",
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"",
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"Adam Fazakerley",
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"Ed Coolidge",
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"Ed Coolidge",
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"Javier Martinez",
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"Javier Martinez",
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"Jeff Hart",
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"Jeff Hart",
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@ -389,6 +389,17 @@ int osdcmd_addpath(const osdfuncparm_t *parm)
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return OSDCMD_OK;
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return OSDCMD_OK;
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}
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}
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int osdcmd_initgroupfile(const osdfuncparm_t *parm)
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{
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char file[BMAX_PATH];
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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strcpy(file,parm->parms[0]);
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initgroupfile(file);
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return OSDCMD_OK;
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}
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int osdcmd_cmenu(const osdfuncparm_t *parm)
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int osdcmd_cmenu(const osdfuncparm_t *parm)
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{
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{
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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@ -681,8 +692,6 @@ int registerosdcommands(void)
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OSD_RegisterFunction(cvar[i].name, cvar[i].helpstr, osdcmd_cvar_set);
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OSD_RegisterFunction(cvar[i].name, cvar[i].helpstr, osdcmd_cvar_set);
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}
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}
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OSD_RegisterFunction("echo","echo [text]: echoes text to the console", osdcmd_echo);
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if (VOLUMEONE) {
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if (VOLUMEONE) {
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OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
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OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
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} else {
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} else {
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@ -690,29 +699,39 @@ int registerosdcommands(void)
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OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
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OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
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OSD_RegisterFunction("mpmap","mpmap <mapfile>: sets user map name in multiplayer", osdcmd_mpmap);
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OSD_RegisterFunction("mpmap","mpmap <mapfile>: sets user map name in multiplayer", osdcmd_mpmap);
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}
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}
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OSD_RegisterFunction("addpath","addpath <path>: adds path to game filesystem", osdcmd_addpath);
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OSD_RegisterFunction("cl_statusbarmode","cl_statusbarmode: enable/disable status bar drawing hack", osdcmd_setstatusbarmode);
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OSD_RegisterFunction("cl_statusbarscale","cl_statusbarscale: changes the status bar scale", osdcmd_setstatusbarscale);
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OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
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OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
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OSD_RegisterFunction("echo","echo [text]: echoes text to the console", osdcmd_echo);
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OSD_RegisterFunction("exec","exec <scriptfile>: executes a script", osdcmd_exec);
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OSD_RegisterFunction("exec","exec <scriptfile>: executes a script", osdcmd_exec);
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OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
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OSD_RegisterFunction("fileinfo","fileinfo <file>: gets a file's information", osdcmd_fileinfo);
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OSD_RegisterFunction("gamma","gamma <value>: changes brightness", osdcmd_gamma);
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OSD_RegisterFunction("gamma","gamma <value>: changes brightness", osdcmd_gamma);
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OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
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OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
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OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
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OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
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OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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OSD_RegisterFunction("cl_statusbarscale","cl_statusbarscale: changes the status bar scale", osdcmd_setstatusbarscale);
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OSD_RegisterFunction("cl_statusbarmode","cl_statusbarmode: enable/disable status bar drawing hack", osdcmd_setstatusbarmode);
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OSD_RegisterFunction("sensitivity","sensitivity <value>: changes the mouse sensitivity", osdcmd_sensitivity);
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OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
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OSD_RegisterFunction("addpath","addpath <path>: adds path to game filesystem", osdcmd_addpath);
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OSD_RegisterFunction("fileinfo","fileinfo <file>: gets a file's information", osdcmd_fileinfo);
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|
||||||
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
|
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
|
||||||
|
|
||||||
OSD_RegisterFunction("restartvid","restartvid: reinitialised the video mode",osdcmd_restartvid);
|
OSD_RegisterFunction("restartvid","restartvid: reinitialised the video mode",osdcmd_restartvid);
|
||||||
OSD_RegisterFunction("vidmode","vidmode [xdim ydim] [bpp] [fullscreen]: immediately change the video mode",osdcmd_vidmode);
|
|
||||||
|
|
||||||
OSD_RegisterFunction("usemouse","usemouse: enables input from the mouse if it is present",osdcmd_usemousejoy);
|
OSD_RegisterFunction("sensitivity","sensitivity <value>: changes the mouse sensitivity", osdcmd_sensitivity);
|
||||||
|
OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
|
||||||
|
OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
|
||||||
|
|
||||||
OSD_RegisterFunction("usejoystick","usejoystick: enables input from the joystick if it is present",osdcmd_usemousejoy);
|
OSD_RegisterFunction("usejoystick","usejoystick: enables input from the joystick if it is present",osdcmd_usemousejoy);
|
||||||
|
OSD_RegisterFunction("usemouse","usemouse: enables input from the mouse if it is present",osdcmd_usemousejoy);
|
||||||
|
|
||||||
|
OSD_RegisterFunction("vidmode","vidmode [xdim ydim] [bpp] [fullscreen]: immediately change the video mode",osdcmd_vidmode);
|
||||||
|
|
||||||
//baselayer_onvideomodechange = onvideomodechange;
|
//baselayer_onvideomodechange = onvideomodechange;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue