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- force scaleAdjust
to be 1 when cl_syncinput
is 1.
* Above calculation has some micro variances to it which were leading to strange behaviour like the bike's tilting not working properly with `cl_syncinput 1`.
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@ -1230,7 +1230,7 @@ void GetInput()
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setlocalplayerinput(p);
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}
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double scaleAdjust = elapsedInputTicks * REALGAMETICSPERSEC / 1000.0;
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double scaleAdjust = !cl_syncinput ? elapsedInputTicks * REALGAMETICSPERSEC / 1000.0 : 1;
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ControlInfo info;
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CONTROL_GetInput(&info);
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input_t input{};
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