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- harden FinalizeInput()
with else blocks on each if statement after checking whether all movement is blocked.
Fixes #105.
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1 changed files with 13 additions and 0 deletions
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@ -1183,6 +1183,11 @@ static void FinalizeInput(int playerNum, input_t& input, bool vehicle)
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else
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else
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loc.fvel = clamp(input.fvel, -(MAXVELMOTO / 8), MAXVELMOTO);
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loc.fvel = clamp(input.fvel, -(MAXVELMOTO / 8), MAXVELMOTO);
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}
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}
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else
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{
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loc.fvel = input.fvel = 0;
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loc.svel = input.svel = 0;
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}
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if (p->on_crane < 0 && p->newowner == -1)
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if (p->on_crane < 0 && p->newowner == -1)
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{
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{
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@ -1192,11 +1197,19 @@ static void FinalizeInput(int playerNum, input_t& input, bool vehicle)
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p->one_eighty_count = 0;
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p->one_eighty_count = 0;
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}
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}
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}
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}
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else
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{
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loc.q16avel = input.q16avel = 0;
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}
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if (p->newowner == -1 && p->return_to_center <= 0)
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if (p->newowner == -1 && p->return_to_center <= 0)
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{
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{
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loc.q16horz = fix16_clamp(loc.q16horz + input.q16horz, F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
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loc.q16horz = fix16_clamp(loc.q16horz + input.q16horz, F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
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}
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}
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else
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{
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loc.q16horz = input.q16horz = 0;
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}
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}
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}
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}
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}
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