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- Duke: Ensure tripbomb's ammo_count decrements with use.
* Note: Unsure whether `isWW2GI()` was meant to be inversed but do not believe so. Have removed check for now. * Fixes #104.
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@ -961,7 +961,7 @@ void shoot_d(int i, int atwith)
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sprite[k].cstat = 16;
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sprite[k].cstat = 16;
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hittype[k].temp_data[5] = sprite[k].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x, wall[hitwall].y - wall[wall[hitwall].point2].y) - 512;
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hittype[k].temp_data[5] = sprite[k].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x, wall[hitwall].y - wall[wall[hitwall].point2].y) - 512;
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if (isWW2GI() && p >= 0)
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if (p >= 0)
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ps[p].ammo_amount[TRIPBOMB_WEAPON]--;
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ps[p].ammo_amount[TRIPBOMB_WEAPON]--;
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}
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}
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