mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Very light sound cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6877 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
2e45801d43
commit
bbae62868a
2 changed files with 117 additions and 114 deletions
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@ -406,23 +406,25 @@ void S_Cleanup(void)
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num = (num - j) / MAXSOUNDINSTANCES;
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int32_t i = g_sounds[num].instances[j].spriteNum;
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sound_t & snd = g_sounds[num];
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if (EDUKE32_PREDICT_FALSE(g_sounds[num].num > MAXSOUNDINSTANCES))
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OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, g_sounds[num].num);
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int const spriteNum = snd.instances[j].spriteNum;
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if (g_sounds[num].num > 0)
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g_sounds[num].num--;
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if (EDUKE32_PREDICT_FALSE(snd.num > MAXSOUNDINSTANCES))
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OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, snd.num);
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if (snd.num > 0)
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snd.num--;
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// MUSICANDSFX uses t_data[0] to control restarting the sound
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// CLEAR_SOUND_T0
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if (i != -1 && S_IsAmbientSFX(i) && sector[sprite[i].sectnum].lotag < 3) // ST_2_UNDERWATER
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actor[i].t_data[0] = 0;
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if (spriteNum != -1 && S_IsAmbientSFX(spriteNum) && sector[SECT(spriteNum)].lotag < 3) // ST_2_UNDERWATER
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actor[spriteNum].t_data[0] = 0;
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g_sounds[num].instances[j].spriteNum = -1;
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g_sounds[num].instances[j].voice = 0;
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g_sounds[num].instances[j].sndist = UINT16_MAX;
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g_sounds[num].instances[j].clock = 0;
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snd.instances[j].spriteNum = -1;
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snd.instances[j].voice = 0;
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snd.instances[j].sndist = UINT16_MAX;
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snd.instances[j].clock = 0;
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g_soundlocks[num]--;
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}
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@ -599,78 +601,85 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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{
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int32_t j = VM_OnEventWithReturn(EVENT_SOUND, i, screenpeek, num);
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if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
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if ((j == -1 && num != -1) || !ud.config.SoundToggle) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
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return -1;
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int const sndNum = j;
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const DukePlayer_t *const myps = g_player[myconnectindex].ps;
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if ((unsigned) sndNum > (unsigned) g_highestSoundIdx || ((g_sounds[sndNum].m & SF_ADULT) && ud.lockout) ||
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!ud.config.SoundToggle || (unsigned) i >= MAXSPRITES || !FX_VoiceAvailable(g_sounds[sndNum].pr) ||
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(myps->timebeforeexit > 0 && myps->timebeforeexit <= GAMETICSPERSEC * 3) || (myps->gm & MODE_MENU))
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return -1;
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sound_t &snd = g_sounds[sndNum];
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int32_t voice;
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if (snd.m & SF_DTAG) // Duke-Tag sound
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if (EDUKE32_PREDICT_FALSE((unsigned) sndNum > (unsigned) g_highestSoundIdx || snd.filename == NULL || snd.ptr == NULL))
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{
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if ((voice = S_PlaySound(sndNum)) <= FX_Ok)
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return -1;
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j = 0;
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while (j < MAXSOUNDINSTANCES && snd.instances[j].voice != voice)
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j++;
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if (EDUKE32_PREDICT_FALSE(j >= MAXSOUNDINSTANCES))
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{
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OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
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return -1;
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}
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snd.instances[j].spriteNum = i;
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return voice;
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OSD_Printf("WARNING: invalid sound #%d\n", num);
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return -1;
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}
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const DukePlayer_t *const pPlayer = g_player[myconnectindex].ps;
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if (((snd.m & SF_ADULT) && ud.lockout) || (unsigned)i >= MAXSPRITES || (pPlayer->gm & MODE_MENU) || !FX_VoiceAvailable(snd.pr)
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|| (pPlayer->timebeforeexit > 0 && pPlayer->timebeforeexit <= GAMETICSPERSEC * 3))
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return -1;
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// Duke talk
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if (snd.m & SF_TALK)
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{
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if ((g_netServer || ud.multimode > 1) && PN(i) == APLAYER && P_Get(i) != screenpeek) // other player sound
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{
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if (!(ud.config.VoiceToggle&4))
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if ((ud.config.VoiceToggle & 4) != 4)
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return -1;
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}
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else if (!(ud.config.VoiceToggle&1))
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else if ((ud.config.VoiceToggle & 1) != 1)
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return -1;
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// don't play if any Duke talk sounds are already playing
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for (j=0; j<=g_highestSoundIdx; ++j)
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for (j = 0; j <= g_highestSoundIdx; ++j)
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if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0)
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return -1;
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}
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else if (snd.m & SF_DTAG) // Duke-Tag sound
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{
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int const voice = S_PlaySound(sndNum);
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if (voice <= FX_Ok)
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return -1;
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j = 0;
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while (j < MAXSOUNDINSTANCES && snd.instances[j].voice != voice)
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j++;
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#ifdef DEBUGGINGAIDS
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if (EDUKE32_PREDICT_FALSE(j >= MAXSOUNDINSTANCES))
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{
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OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
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return -1;
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}
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#endif
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snd.instances[j].spriteNum = i;
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return voice;
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}
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int32_t sndist, sndang;
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int32_t explosionp = S_CalcDistAndAng(i, sndNum, CAMERA(sect), fix16_to_int(CAMERA(q16ang)), &CAMERA(pos), pos, &sndist, &sndang);
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int32_t pitch = S_GetPitch(sndNum);
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const DukePlayer_t *peekps = g_player[screenpeek].ps;
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int const explosionp = S_CalcDistAndAng(i, sndNum, CAMERA(sect), fix16_to_int(CAMERA(q16ang)), &CAMERA(pos), pos, &sndist, &sndang);
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int pitch = S_GetPitch(sndNum);
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DukePlayer_t const *const pOther = g_player[screenpeek].ps;
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#ifdef SPLITSCREEN_MOD_HACKS
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if (g_fakeMultiMode==2)
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{
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// splitscreen HACK
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if (g_player[1].ps->i == i)
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peekps = g_player[1].ps;
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pOther = g_player[1].ps;
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}
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#endif
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if (peekps->sound_pitch)
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pitch += peekps->sound_pitch;
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if (pOther->sound_pitch)
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pitch += pOther->sound_pitch;
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if (explosionp)
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{
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if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER)
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if (pOther->cursectnum > -1 && sector[pOther->cursectnum].lotag == ST_2_UNDERWATER)
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pitch -= 1024;
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}
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else
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@ -678,7 +687,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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if (sndist > 32767 && PN(i) != MUSICANDSFX && (snd.m & (SF_LOOP|SF_MSFX)) == 0)
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return -1;
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if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER
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if (pOther->cursectnum > -1 && sector[pOther->cursectnum].lotag == ST_2_UNDERWATER
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&& (snd.m & SF_TALK) == 0)
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pitch = -768;
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}
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@ -686,12 +695,8 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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if (snd.num > 0 && PN(i) != MUSICANDSFX)
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S_StopEnvSound(sndNum, i);
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if (snd.ptr == 0)
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return -1;
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else if (g_soundlocks[sndNum] < 200)
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if (++g_soundlocks[sndNum] < 200)
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g_soundlocks[sndNum] = 200;
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else
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g_soundlocks[sndNum]++;
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int const sndSlot = S_GetSlot(sndNum);
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@ -701,8 +706,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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return -1;
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}
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const int32_t repeatp = (snd.m & SF_LOOP);
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const int32_t ambsfxp = S_IsAmbientSFX(i);
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int const repeatp = (snd.m & SF_LOOP);
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if (repeatp && (snd.m & SF_ONEINST_INTERNAL) && snd.num > 0)
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{
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@ -710,17 +714,20 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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return -1;
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}
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int voice;
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int const ambsfxp = S_IsAmbientSFX(i);
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if (repeatp && !ambsfxp)
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{
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voice = FX_Play(snd.ptr, snd.soundsiz, 0, -1, pitch, FX_VOLUME(sndist >> 6), FX_VOLUME(sndist >> 6),
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0, // XXX: why is 'right' 0?
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snd.pr, (sndNum * MAXSOUNDINSTANCES) + sndSlot);
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// XXX: why is 'right' 0?
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voice = FX_Play(snd.ptr, snd.soundsiz, 0, -1, pitch, FX_VOLUME(sndist >> 6), FX_VOLUME(sndist >> 6), 0, snd.pr,
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(sndNum * MAXSOUNDINSTANCES) + sndSlot);
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}
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else
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{
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// Ambient MUSICANDSFX always start playing using the 3D routines!
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voice = FX_Play3D(snd.ptr, snd.soundsiz, repeatp ? FX_LOOP : FX_ONESHOT, pitch, sndang >> 4,
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FX_VOLUME(sndist >> 6), snd.pr, (sndNum * MAXSOUNDINSTANCES) + sndSlot);
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voice = FX_Play3D(snd.ptr, snd.soundsiz, repeatp ? FX_LOOP : FX_ONESHOT, pitch, sndang >> 4, FX_VOLUME(sndist >> 6), snd.pr,
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(sndNum * MAXSOUNDINSTANCES) + sndSlot);
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}
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if (voice <= FX_Ok)
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@ -740,53 +747,44 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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int32_t S_PlaySound(int32_t num)
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{
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int32_t pitch;
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int32_t voice, j;
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int32_t sndnum = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num);
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j = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num);
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if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
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if ((sndnum == -1 && num != -1) || !ud.config.SoundToggle) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
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return -1;
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num = j;
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num = sndnum;
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if (!ud.config.SoundToggle) return -1;
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sound_t & snd = g_sounds[num];
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if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx || (g_sounds[num].filename == NULL)))
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if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx || snd.filename == NULL || snd.ptr == NULL))
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{
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OSD_Printf("WARNING: invalid sound #%d\n",num);
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return -1;
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}
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if (!ud.config.SoundToggle || (!(ud.config.VoiceToggle & 1) && (g_sounds[num].m & SF_TALK)) ||
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((g_sounds[num].m & SF_ADULT) && ud.lockout) || !FX_VoiceAvailable(g_sounds[num].pr))
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if ((!(ud.config.VoiceToggle & 1) && (snd.m & SF_TALK)) || ((snd.m & SF_ADULT) && ud.lockout) || !FX_VoiceAvailable(snd.pr))
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return -1;
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pitch = S_GetPitch(num);
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int32_t pitch = S_GetPitch(num);
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if (g_sounds[num].ptr == NULL)
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return -1;
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else if (g_soundlocks[num] < 200)
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if (++g_soundlocks[num] < 200)
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g_soundlocks[num] = 200;
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else
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g_soundlocks[num]++;
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j = S_GetSlot(num);
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sndnum = S_GetSlot(num);
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if (j >= MAXSOUNDINSTANCES)
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if (sndnum >= MAXSOUNDINSTANCES)
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{
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g_soundlocks[num]--;
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return -1;
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}
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if (g_sounds[num].m & SF_LOOP)
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voice = FX_Play(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
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pitch,FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME),
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g_sounds[num].soundsiz, (num * MAXSOUNDINSTANCES) + j);
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int32_t voice;
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if (snd.m & SF_LOOP)
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voice = FX_Play(snd.ptr, snd.soundsiz, 0, -1, pitch, FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME),
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snd.soundsiz, (num * MAXSOUNDINSTANCES) + sndnum);
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else
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voice = FX_Play3D(g_sounds[num].ptr, g_sounds[num].soundsiz, FX_ONESHOT,
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pitch, 0, FX_VOLUME(255-LOUDESTVOLUME),
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g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
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voice = FX_Play3D(snd.ptr, snd.soundsiz, FX_ONESHOT, pitch, 0, FX_VOLUME(255 - LOUDESTVOLUME), snd.pr, (num * MAXSOUNDINSTANCES) + sndnum);
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if (voice <= FX_Ok)
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{
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@ -794,11 +792,12 @@ int32_t S_PlaySound(int32_t num)
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return -1;
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}
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g_sounds[num].num++;
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g_sounds[num].instances[j].spriteNum = -1;
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g_sounds[num].instances[j].voice = voice;
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g_sounds[num].instances[j].sndist = 255-LOUDESTVOLUME;
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g_sounds[num].instances[j].clock = 0;
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snd.num++;
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snd.instances[sndnum].spriteNum = -1;
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snd.instances[sndnum].voice = voice;
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snd.instances[sndnum].sndist = 255-LOUDESTVOLUME;
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snd.instances[sndnum].clock = 0;
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return voice;
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}
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@ -812,7 +811,6 @@ int32_t A_PlaySound(uint32_t num, int32_t i)
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void S_StopEnvSound(int32_t num, int32_t i)
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{
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if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx) || g_sounds[num].num <= 0)
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return;
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@ -824,9 +822,12 @@ void S_StopEnvSound(int32_t num, int32_t i)
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{
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if ((i == -1 && g_sounds[num].instances[j].voice > FX_Ok) || (i != -1 && g_sounds[num].instances[j].spriteNum == i))
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{
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#ifdef DEBUGGINGAIDS
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if (EDUKE32_PREDICT_FALSE(i >= 0 && g_sounds[num].instances[j].voice <= FX_Ok))
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initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].instances[j].voice, num, j);
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else if (g_sounds[num].instances[j].voice > FX_Ok)
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else
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#endif
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if (g_sounds[num].instances[j].voice > FX_Ok)
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{
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FX_StopSound(g_sounds[num].instances[j].voice);
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S_Cleanup();
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@ -846,7 +847,6 @@ void S_StopAllSounds(void)
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void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset)
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{
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if ((unsigned)num > (unsigned)g_highestSoundIdx || g_sounds[num].num <= 0)
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return;
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@ -890,35 +890,36 @@ void S_Update(void)
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ca = sprite[ud.camerasprite].ang;
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}
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int32_t num = g_highestSoundIdx;
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int sndnum = 0;
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int const highest = g_highestSoundIdx;
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do
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{
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if (g_sounds[num].num == 0)
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if (g_sounds[sndnum].num == 0)
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continue;
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for (bssize_t k=0; k<MAXSOUNDINSTANCES; ++k)
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{
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int32_t i = g_sounds[num].instances[k].spriteNum;
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sndinst_t & sndinst = g_sounds[sndnum].instances[k];
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int const spriteNum = sndinst.spriteNum;
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if ((unsigned)i >= MAXSPRITES || g_sounds[num].instances[k].voice <= FX_Ok ||
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!FX_SoundActive(g_sounds[num].instances[k].voice))
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if ((unsigned)spriteNum >= MAXSPRITES || sndinst.voice <= FX_Ok || !FX_SoundActive(sndinst.voice))
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continue;
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int32_t sndist, sndang;
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S_CalcDistAndAng(i, num, cs, ca, c, (const vec3_t *)&sprite[i], &sndist, &sndang);
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S_CalcDistAndAng(spriteNum, sndnum, cs, ca, c, (const vec3_t *)&sprite[spriteNum], &sndist, &sndang);
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if (S_IsAmbientSFX(i))
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if (S_IsAmbientSFX(spriteNum))
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g_numEnvSoundsPlaying++;
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// AMBIENT_SOUND
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FX_Pan3D(g_sounds[num].instances[k].voice, sndang>>4, FX_VOLUME(sndist>>6));
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g_sounds[num].instances[k].sndist = sndist>>6;
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g_sounds[num].instances[k].clock++;
|
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FX_Pan3D(sndinst.voice, sndang>>4, FX_VOLUME(sndist>>6));
|
||||
sndinst.sndist = sndist>>6;
|
||||
sndinst.clock++;
|
||||
}
|
||||
}
|
||||
while (num--);
|
||||
while (++sndnum <= highest);
|
||||
}
|
||||
|
||||
void S_Callback(uint32_t num)
|
||||
|
@ -936,11 +937,13 @@ void S_ClearSoundLocks(void)
|
|||
int32_t i;
|
||||
int32_t const msp = g_highestSoundIdx;
|
||||
|
||||
for (i = 0; i < 11; ++i)
|
||||
for (native_t i = 0; i < 11; ++i)
|
||||
if (rts_lumplockbyte[i] >= 200)
|
||||
rts_lumplockbyte[i] = 199;
|
||||
|
||||
for (i = 0; i <= msp; ++i)
|
||||
int32_t const msp = g_highestSoundIdx;
|
||||
|
||||
for (native_t i = 0; i <= msp; ++i)
|
||||
if (g_soundlocks[i] >= 200)
|
||||
g_soundlocks[i] = 199;
|
||||
#endif
|
||||
|
@ -965,7 +968,7 @@ int32_t A_CheckAnySoundPlaying(int32_t i)
|
|||
{
|
||||
int32_t const msp = g_highestSoundIdx;
|
||||
|
||||
for (bssize_t j=0; j<=msp; ++j)
|
||||
for (native_t j=0; j<=msp; ++j)
|
||||
{
|
||||
for (native_t k=0; k<MAXSOUNDINSTANCES; ++k)
|
||||
if (g_sounds[j].instances[k].spriteNum == i)
|
||||
|
|
|
@ -46,15 +46,15 @@ extern "C" {
|
|||
|
||||
struct audioenumdev
|
||||
{
|
||||
char *def;
|
||||
char **devs;
|
||||
struct audioenumdev *next;
|
||||
char *def;
|
||||
char **devs;
|
||||
struct audioenumdev *next;
|
||||
};
|
||||
struct audioenumdrv
|
||||
{
|
||||
char *def;
|
||||
char **drvs;
|
||||
struct audioenumdev *devs;
|
||||
char *def;
|
||||
char **drvs;
|
||||
struct audioenumdev *devs;
|
||||
};
|
||||
int32_t EnumAudioDevs(struct audioenumdrv **wave, struct audioenumdev **midi, struct audioenumdev **cda);
|
||||
|
||||
|
|
Loading…
Reference in a new issue