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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- migrated RRRA as well.
This commit is contained in:
parent
a28b4ea06a
commit
bb9d492db6
8 changed files with 146 additions and 74 deletions
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@ -150,7 +150,7 @@ struct MapRecord
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// game specific stuff
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int rr_startsound = 0;
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int rr_mamaspawn = 5;
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int rr_mamaspawn = 15;
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const char* LabelName() const
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{
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@ -473,7 +473,7 @@ void ShowIntermission(MapRecord* fromMap, MapRecord* toMap, SummaryInfo* info, C
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{
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if (!fromMap->outro.Create(runner, fromMap, !!toMap))
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{
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if (fromcluster != nullptr && !fromcluster->outro.Create(runner, fromMap, !!toMap))
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if (fromcluster == nullptr || !fromcluster->outro.Create(runner, fromMap, !!toMap))
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globalCutscenes.DefaultMapOutro.Create(runner, fromMap, !!toMap);
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}
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@ -485,7 +485,7 @@ void ShowIntermission(MapRecord* fromMap, MapRecord* toMap, SummaryInfo* info, C
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{
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if (!toMap->intro.Create(runner, toMap, !!fromMap))
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{
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if (tocluster != nullptr && !tocluster->intro.Create(runner, toMap, !!fromMap))
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if (tocluster == nullptr || !tocluster->intro.Create(runner, toMap, !!fromMap))
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globalCutscenes.DefaultMapIntro.Create(runner, toMap, !!fromMap);
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}
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globalCutscenes.LoadingScreen.Create(runner, toMap, true);
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@ -3382,9 +3382,8 @@ void processinput_r(int snum)
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psectlotag = 2;
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}
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}
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else if (psectlotag == 7777)
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if (currentLevel->levelNumber == makelevelnum(1, 6))
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lastlevel = 1;
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else if (psectlotag == 7777 && (currentLevel->gameflags & LEVEL_RR_HULKSPAWN))
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lastlevel = 1;
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if (psectlotag == 848 && sector[psect].floorpicnum == WATERTILE2)
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psectlotag = 1;
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@ -671,19 +671,7 @@ void prelevel_common(int g)
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WindDir = 0;
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fakebubba_spawn = 0;
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RRRA_ExitedLevel = 0;
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mamaspawn_count = 15;
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/* todo
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if (ud.level_number != 3 || ud.volume_number != 0) {
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if (ud.level_number == 2 && ud.volume_number == 1)
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mamaspawn_count = 10;
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else if (ud.level_number == 6 && ud.volume_number == 1)
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mamaspawn_count = 15;
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else if (ud.level_number == 4 && ud.volume_number == 1)
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ps[myconnectindex].moonshine_amount = 0;
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} else
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mamaspawn_count = 5;
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*/
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mamaspawn_count = currentLevel->rr_mamaspawn;
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BellTime = 0;
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BellSprite = nullptr;
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@ -919,8 +907,7 @@ void enterlevel(MapRecord *mi, int gamemode)
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resetinventory(i);
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clearweapon = true;
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}
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if (clearweapon || (isRRRA() && currentLevel->mapindex == 3 && currentLevel->cluster == 1)
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|| (!isRRRA() && currentLevel->mapindex == 2 && currentLevel->cluster == 2))
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if (clearweapon)
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{
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resetweapons(i);
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ps[i].gotweapon.Clear(PISTOL_WEAPON);
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@ -431,11 +431,11 @@ void prelevel_r(int g)
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prelevel_common(g);
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p = &ps[screenpeek];
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if (currentLevel->gameflags & LEVEL_RR_CLEARMOONSHINE)
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ps[myconnectindex].steroids_amount = 0;
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if (isRRRA())
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{
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if (currentLevel->levelNumber == makelevelnum(1, 4))
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ps[myconnectindex].steroids_amount = 0;
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for (j = 0; j < MAXSPRITES; j++)
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{
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120
wadsrc/static/filter/redneck.ridesagain/engine/rmapinfo.txt
Normal file
120
wadsrc/static/filter/redneck.ridesagain/engine/rmapinfo.txt
Normal file
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@ -0,0 +1,120 @@
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// Cutscene definitions for RR
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cluster 2
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{
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outro
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{
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function = RRCutscenes.BuildRAE2End
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}
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}
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map { 1, 1 }
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{
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interbackground = "LEVELMAP01"
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rr_startsound = 63
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}
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map { 1, 2 }
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{
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interbackground = "LEVELMAP02"
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rr_startsound = 64
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}
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map { 1, 3 }
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{
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interbackground = "LEVELMAP03"
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rr_startsound = 77
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clearweapons
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}
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map { 1, 4 }
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{
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interbackground = "LEVELMAP04"
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rr_startsound = 80
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rr_mamaspawn = 5
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}
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map { 1, 5 }
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{
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interbackground = "LEVELMAP05"
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rr_startsound = 102
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PrecacheTextures = "#02577"
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}
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map { 1, 6 }
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{
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interbackground = "LEVELMAP06"
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rr_startsound = 103
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}
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map { 1, 7 }
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{
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interbackground = "LEVELMAP07"
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rr_startsound = 104
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}
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map { 2, 1 }
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{
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interbackground = "LEVELMAP08"
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rr_startsound = 105
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}
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map { 2, 2 }
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{
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interbackground = "LEVELMAP09"
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rr_startsound = 176
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clearweapons
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}
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map { 2, 3 }
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{
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interbackground = "LEVELMAP10"
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rr_startsound = 177
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rr_mamaspawn = 10
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}
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map { 2, 4 }
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{
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interbackground = "LEVELMAP11"
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rr_startsound = 198
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}
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map { 2, 5 }
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{
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interbackground = "LEVELMAP12"
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rr_startsound = 230
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rr_clearmoonshine
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}
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map { 2, 6 }
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{
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interbackground = "LEVELMAP13"
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rr_startsound = 255
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}
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map { 2, 7 }
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{
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interbackground = "LEVELMAP14"
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rr_startsound = 283
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rrra_hulkspawn
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PrecacheTextures = "UFO1_RRRA", "UFO2", "UFO3", "UFO4", "UFO5"
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}
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cutscenes
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{
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loadscreen
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{
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function = DukeCutscenes.BuildLoading // identical with Duke's
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}
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defaultmapintro
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{
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function = RRCutscenes.BuildMapIntro // this plays the 'travel' animation.
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transitiononly
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}
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}
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gameinfo
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{
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summaryscreen = RRCutscenes.BuildSPSummary
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mpsummaryscreen = DukeCutscenes.BuildMPSummary // identical with Duke's
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}
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@ -1,37 +0,0 @@
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// Cutscene definitions for RR
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/*
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definecutscene intro
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{
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function RRCutscenes.BuildIntro
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}
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definecutscene episode 1
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{
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outro
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{
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function RRCutscenes.BuildE1End
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}
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}
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definecutscene episode 2
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{
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outro
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{
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function RRCutscenes.BuildE2End
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}
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}
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definecutscene mapintro
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{
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function RRCutscenes.BuildMapIntro // this plays the 'travel' animation.
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transitiononly
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}
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definecutscene loading
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{
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function DukeCutscenes.BuildLoading // identical with Duke's
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}
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definecutscene summary RRCutscenes.BuildSPSummary
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definecutscene mpsummary DukeCutscenes.BuildMPSummary // identical with Duke's
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*/
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@ -319,17 +319,21 @@ class RRCutscenes
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static void BuildE2End(ScreenJobRunner runner)
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{
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if (!Raze.isRRRA())
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{
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Array<int> soundinfo;
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soundinfo.Pushv(1, RRSnd.LN_FINAL + 1);
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runner.Append(MoviePlayerJob.CreateWithSoundinfo("rr_outro.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 9, 9, 9));
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runner.Append(ImageScreen.CreateNamed("TENSCREEN"));
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}
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else
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{
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runner.Append(new("RRRAEndOfGame").Init());
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}
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Array<int> soundinfo;
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soundinfo.Pushv(1, RRSnd.LN_FINAL + 1);
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runner.Append(MoviePlayerJob.CreateWithSoundinfo("rr_outro.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 9, 9, 9));
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runner.Append(ImageScreen.CreateNamed("TENSCREEN"));
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void BuildRAE2End(ScreenJobRunner runner)
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{
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runner.Append(new("RRRAEndOfGame").Init());
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}
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//---------------------------------------------------------------------------
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static void BuildMapIntro(ScreenJobRunner runner, MapRecord map)
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{
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if (!raze.isRRRA()) return;
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int ln = map.levelnumber;
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int ln = map.levelnumber - 1;
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if (ln == 0) return;
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if (ln >= 1000) ln -= 1000-7;
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let fn = String.Format("lvl%d.anm", ln);
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Array<int> soundinfo;
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runner.Append(MoviePlayerJob.CreateWithSoundinfo(fn, soundinfo, 0, 20, 20, 7200)); // wait for one minute on the final frame so that the video doesn't stop before the user notices.
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runner.Append(MoviePlayerJob.CreateWithSoundinfo(fn, soundinfo, 0, 20, 20, 2000)); // wait for a few seconds on the final frame so that the video doesn't stop before the user notices.
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}
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}
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