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Fixed code in Set AI that would cause a switch break to be missed
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parent
223d83e7be
commit
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1 changed files with 5 additions and 8 deletions
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@ -504,24 +504,21 @@ void FuncSet(int a, int nDamage, int nRun)
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{
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{
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SetList[nSet].nAction = 0;
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SetList[nSet].nAction = 0;
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SetList[nSet].field_A = 50;
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SetList[nSet].field_A = 50;
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break;
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}
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}
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else
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else
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{
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{
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if (PlotCourseToSprite(nSprite, nTarget) >= 768)
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if (PlotCourseToSprite(nSprite, nTarget) >= 768)
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{
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{
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SetList[nSet].nAction = 3;
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SetList[nSet].nAction = 3;
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break;
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}
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}
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else
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else if (nFlag & 0x80)
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{
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{
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if (nFlag & 0x80)
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runlist_DamageEnemy(nTarget, nSprite, 5);
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{
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runlist_DamageEnemy(nTarget, nSprite, 5);
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break;
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}
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}
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}
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}
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}
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break;
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}
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}
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case 5:
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case 5:
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