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https://github.com/ZDoom/raze-gles.git
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Rednukem: dh wip
# Conflicts: # source/rr/src/rrdh.h
This commit is contained in:
parent
882b061ee1
commit
bb3009c8a7
8 changed files with 84 additions and 27 deletions
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@ -9710,6 +9710,16 @@ void G_MoveWorld(void)
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g_moveActorsTime = (1-0.033)*g_moveActorsTime + 0.033*(timerGetHiTicks()-actorsTime);
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if (DEER)
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{
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sub_56EA8();
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ghtarget_move();
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gharrow_move();
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ghdeploy_move();
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sub_519E8(ud.level_number);
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sub_5524C();
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}
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// XXX: Has to be before effectors, in particular movers?
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// TODO: lights in moving sectors ought to be interpolated
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G_DoEffectorLights();
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@ -1700,7 +1700,7 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->picnum = BOLT1;
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else if (!RR && pSprite->picnum >= SIDEBOLT1 && pSprite->picnum <= SIDEBOLT1 + 3)
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pSprite->picnum = SIDEBOLT1;
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if (DEER && pSprite->picnum != APLAYER)
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if (DEER && pSprite->picnum != APLAYER && pSprite->picnum != RRTILE7936)
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{
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goto default_case;
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}
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@ -1492,7 +1492,8 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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continue;
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case CON_IFPDISTL:
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VM_CONDITIONAL(!(DEER && sub_535EC()) && vm.playerDist < *(++insptr));
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insptr++;
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VM_CONDITIONAL(!(DEER && sub_535EC()) && vm.playerDist < *(insptr));
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if (vm.playerDist > MAXSLEEPDIST && vm.pActor->timetosleep == 0)
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vm.pActor->timetosleep = SLEEPTIME;
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continue;
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@ -1863,6 +1863,29 @@ void P_DisplayWeapon(void)
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g_snum = screenpeek;
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#endif
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if (DEER)
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{
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switch (pPlayer->dhat61f)
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{
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case 0:
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ghpistol_render(screenpeek);
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break;
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case 1:
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ghrifle_render(screenpeek, 0);
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break;
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case 2:
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ghrifle_render(screenpeek, 1);
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break;
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case 3:
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ghshtgn_render(screenpeek);
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break;
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case 4:
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ghbow_render(screenpeek);
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break;
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}
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return;
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}
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if (pPlayer->newowner >= 0 || ud.camerasprite >= 0 || (!RR && pPlayer->over_shoulder_on > 0)
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|| (sprite[pPlayer->i].pal != 1 && sprite[pPlayer->i].extra <= 0))
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return;
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@ -4082,6 +4105,9 @@ void P_DHGetInput(int const playerNum)
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input.fvel = clamp(input.fvel, -MAXVEL, MAXVEL);
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input.svel = clamp(input.svel, -MAXSVEL, MAXSVEL);
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if (playerRunning && sub_535EC())
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input.fvel <<= 3;
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input.q16avel = fix16_clamp(input.q16avel, F16(-MAXANGVEL), F16(MAXANGVEL));
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input.q16horz = fix16_clamp(input.q16horz, F16(-MAXHORIZ), F16(MAXHORIZ));
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@ -493,7 +493,7 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
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videoClearScreen(0);
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int const loadScreenTile = VM_OnEventWithReturn(EVENT_GETLOADTILE, g_player[screenpeek].ps->i, screenpeek, LOADSCREEN);
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int const loadScreenTile = VM_OnEventWithReturn(EVENT_GETLOADTILE, g_player[screenpeek].ps->i, screenpeek, DEER ? 7040 : LOADSCREEN);
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rotatesprite_fs(320<<15,200<<15,65536L,0,loadScreenTile,0,0,2+8+64+BGSTRETCH);
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@ -1279,19 +1279,22 @@ static void prelevel(char g)
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g_mamaSpawnCnt = 15;
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g_banjoSong = 0;
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g_RAendLevel = 0;
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for (bssize_t TRAVERSE_CONNECT(playerNum))
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if (!DEER)
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{
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DukePlayer_t *ps = g_player[playerNum].ps;
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ps->sea_sick_stat = 0;
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if (ud.level_number == 4 && ud.volume_number == 1)
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ps->inv_amount[GET_STEROIDS] = 0;
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for (bssize_t TRAVERSE_CONNECT(playerNum))
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{
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DukePlayer_t *ps = g_player[playerNum].ps;
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ps->sea_sick_stat = 0;
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if (ud.level_number == 4 && ud.volume_number == 1)
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ps->inv_amount[GET_STEROIDS] = 0;
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}
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if (ud.level_number == 3 && ud.volume_number == 0)
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g_mamaSpawnCnt = 5;
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else if (ud.level_number == 2 && ud.volume_number == 1)
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g_mamaSpawnCnt = 10;
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else if (ud.level_number == 6 && ud.volume_number == 1)
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g_mamaSpawnCnt = 15;
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}
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if (ud.level_number == 3 && ud.volume_number == 0)
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g_mamaSpawnCnt = 5;
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else if (ud.level_number == 2 && ud.volume_number == 1)
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g_mamaSpawnCnt = 10;
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else if (ud.level_number == 6 && ud.volume_number == 1)
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g_mamaSpawnCnt = 15;
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}
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Bmemset(g_spriteExtra, 0, sizeof(g_spriteExtra));
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@ -1575,7 +1578,7 @@ static void prelevel(char g)
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// break;
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}
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}
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if (RR)
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if (RR && !DEER)
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{
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for (bssize_t i = 0; i < MAXSPRITES; i++)
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{
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@ -837,7 +837,7 @@ void sub_52BA8(void)
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{
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sprite[i].cstat = 0;
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sprite[i].pal = 0;
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sprite[i].statnum = 0;
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changespritestat(i, 0);
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sect = sprite[i].sectnum;
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if (sub_52AF0(i))
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{
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@ -1024,8 +1024,8 @@ void sub_53194(void)
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void sub_53304(void)
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{
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ControlInfo info;
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CONTROL_GetInput(&info);
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//ControlInfo info;
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//CONTROL_GetInput(&info);
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if (KB_KeyPressed(sc_RightAlt) || KB_KeyPressed(sc_LeftAlt) || KB_KeyPressed(sc_RightShift) || KB_KeyPressed(sc_LeftShift))
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return;
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@ -1860,6 +1860,7 @@ void sub_54FA4(int a1, int a2)
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ptr1 = (char*)waloff[7050];
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if (!ptr1)
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return;
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videoBeginDrawing();
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ptr2 = (char*)frameplace;
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if (!ptr2)
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return;
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@ -1874,6 +1875,7 @@ void sub_54FA4(int a1, int a2)
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ptr1++;
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}
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}
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videoEndDrawing();
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rotatesprite(a1<<16, a2<<16, 57344, 512, 7050, 0, 0, 4+2, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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rotatesprite(a1<<16, a2<<16, 57344, 512, 7050, -8, 0, 4+2+1, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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rotatesprite(a1<<16, a2<<16, 32768, 0, 7063, -24, 0, 32+2+1, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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@ -2254,8 +2256,8 @@ void ghshtgn_render(short snum)
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}
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sub_54D90();
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rotatesprite_win((fAA3D0[dword_AA3BC].f_8+dword_AA4FC[dword_AA540])<<16,
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(fAA3D0[dword_AA3BC].f_c+dword_AA51C[dword_AA540])<<16, 40960,
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0, fAA3D0[dword_AA3BC].f_4, 0, 0, 10);
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(fAA3D0[dword_AA3BC].f_c+dword_AA51C[dword_AA540]+17)<<16, 40960,
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0, fAA3D0[dword_AA3BC].f_4, 0, 0, 2);
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if (dword_AA3BC == 5 && p->dhat617)
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ghshtgn_setmode(3);
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else
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@ -2504,13 +2506,13 @@ void ghrifle_render(short snum, int a2)
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if (a2 == 1)
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{
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x = fAA558[dword_AA544].f_8 + dword_AA800[dword_AA844];
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y = fAA558[dword_AA544].f_c + dword_AA820[dword_AA844];
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y = fAA558[dword_AA544].f_c + dword_AA820[dword_AA844] + 17;
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tile = fAA558[dword_AA544].f_4;
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}
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else
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{
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x = fAA6AC[dword_AA544].f_8 + dword_AA800[dword_AA844];
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y = fAA6AC[dword_AA544].f_c + dword_AA820[dword_AA844];
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y = fAA6AC[dword_AA544].f_c + dword_AA820[dword_AA844] + 17;
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tile = fAA6AC[dword_AA544].f_4;
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}
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@ -2519,7 +2521,7 @@ void ghrifle_render(short snum, int a2)
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else
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sub_54D90();
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rotatesprite_win(x<<16, y<<16, 32768, 0, tile, 0, 0, 10);
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rotatesprite_win(x<<16, y<<16, 32768, 0, tile, 0, 0, 2);
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if (a2 == 1 && dword_AA544 == 5 && (p->dhat613 || p->dhat617))
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{
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@ -2750,8 +2752,8 @@ void ghpistol_render(short snum)
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}
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sub_54D90();
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rotatesprite_win((fAA858[dword_AA848].f_8+dword_AA984[dword_AA9C8])<<16,
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(fAA858[dword_AA848].f_c+dword_AA9A4[dword_AA9C8])<<16, 40960,
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0, fAA858[dword_AA848].f_4, 0, 0, 10);
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(fAA858[dword_AA848].f_c+dword_AA9A4[dword_AA9C8]+17)<<16, 40960,
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0, fAA858[dword_AA848].f_4, 0, 0, 2);
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ghpistol_setmode(fAA858[dword_AA848].f_10);
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}
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@ -2904,8 +2906,8 @@ void ghbow_render(short snum)
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}
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sub_54D90();
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rotatesprite_win((fAA9DC[dword_AA9CC].f_8+dword_AAA68[dword_AAAAC])<<16,
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(fAA9DC[dword_AA9CC].f_c+dword_AAA88[dword_AAAAC])<<16, 40960,
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0, fAA9DC[dword_AA9CC].f_4, 0, 0, 10);
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(fAA9DC[dword_AA9CC].f_c+dword_AAA88[dword_AAAAC]+17)<<16, 40960,
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0, fAA9DC[dword_AA9CC].f_4, 0, 0, 2);
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ghbow_setmode(fAA9DC[dword_AA9CC].f_10);
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}
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@ -94,5 +94,17 @@ void sub_58A30(int a1);
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int sub_59B44(void);
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void ghtarget_setanimal(short a1);
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void ghpistol_render(short);
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void ghrifle_render(short, int);
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void ghshtgn_render(short);
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void ghbow_render(short);
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void sub_56EA8(void);
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void ghtarget_move(void);
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void gharrow_move(void);
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void ghdeploy_move(void);
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void sub_5524C(void);
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void sub_519E8(int a1);
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void sub_57B38(long cposx, long cposy, long czoom, short cang);
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END_RR_NS
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@ -804,6 +804,9 @@ void G_DisplayRest(int32_t smoothratio)
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G_MoveClouds();
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}
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if (DEER)
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sub_57B38(pp->opos.x, pp->opos.y, 20, 1536);
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if (ud.overhead_on > 0)
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{
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// smoothratio = min(max(smoothratio,0),65536);
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