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- parseNumAlphaTabs
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parent
82a0b0502b
commit
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2 changed files with 28 additions and 45 deletions
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@ -330,6 +330,9 @@ static int32_t defsparser(scriptfile *script)
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case T_GLOBALFLAGS:
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parseSkip<1>(*script, pos);
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break;
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case T_UNDEFBLENDTABLERANGE:
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parseSkip<2>(*script, pos);
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break;
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case T_SPRITECOL:
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case T_2DCOLIDXRANGE: // NOTE: takes precedence over 2dcol, see InitCustomColors()
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parseSkip<3>(*script, pos);
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@ -1682,35 +1685,8 @@ static int32_t defsparser(scriptfile *script)
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parseBlendTable(*script, pos);
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break;
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case T_NUMALPHATABS:
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{
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int32_t value;
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if (scriptfile_getnumber(script,&value)) break;
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switch (value)
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{
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case 1: case 3: case 7: case 15: case 31: case 63: case 127:
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case 2: case 4: case 8: case 16: case 32: case 64: case 128:
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#ifdef USE_OPENGL
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for (int32_t a = 1, value2 = value*2 + (value&1); a <= value; ++a)
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{
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float finv2value = 1.f/(float)value2;
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glblend_t * const glb = glblend + a;
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*glb = defaultglblend;
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glb->def[0].alpha = (float)(value2-a) * finv2value;
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glb->def[1].alpha = (float)a * finv2value;
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}
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fallthrough__;
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#endif
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case 0:
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numalphatabs = value;
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break;
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default:
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pos.Message(MSG_ERROR, "numalphatables: Invalid value");
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break;
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}
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}
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break;
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parseNumAlphaTabs(*script, pos);
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break;
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case T_UNDEFBASEPALETTERANGE:
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{
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int32_t id0, id1;
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@ -1755,22 +1731,6 @@ static int32_t defsparser(scriptfile *script)
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paletteloaded &= ~PALETTE_SHADE;
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}
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break;
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case T_UNDEFBLENDTABLERANGE:
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{
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int32_t id0, id1;
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if (scriptfile_getsymbol(script,&id0))
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break;
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if (scriptfile_getsymbol(script,&id1))
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break;
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if (id0 > id1 || (unsigned)id0 >= MAXBLENDTABS || (unsigned)id1 >= MAXBLENDTABS)
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{
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pos.Message(MSG_ERROR, "undefblendtablerange: Invalid range");
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break;
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}
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}
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break;
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case T_RFFDEFINEID:
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parseRffDefineId(*script, pos);
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break;
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@ -1038,3 +1038,26 @@ void parseBlendTable(FScanner& sc, FScriptPosition& pos)
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}
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}
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}
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//===========================================================================
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//
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// thw same note as for blendtable applies here.
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//
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//===========================================================================
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void parseNumAlphaTabs(FScanner& sc, FScriptPosition& pos)
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{
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int value;
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if (!sc.GetNumber(value)) return;
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for (int a = 1, value2 = value * 2 + (value & 1); a <= value; ++a)
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{
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float finv2value = 1.f / (float)value2;
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glblend_t* const glb = glblend + a;
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*glb = defaultglblend;
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glb->def[0].alpha = (float)(value2 - a) * finv2value;
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glb->def[1].alpha = (float)a * finv2value;
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}
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}
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