From bafc3b45a276ad2a49216ed87e3dce7860c8505d Mon Sep 17 00:00:00 2001 From: terminx Date: Tue, 19 Mar 2019 17:09:24 +0000 Subject: [PATCH] Fix "findnearactor" family of CON functions git-svn-id: https://svn.eduke32.com/eduke32@7423 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/gameexec.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/duke3d/src/gameexec.cpp b/source/duke3d/src/gameexec.cpp index 335f57c05..ebed7eecd 100644 --- a/source/duke3d/src/gameexec.cpp +++ b/source/duke3d/src/gameexec.cpp @@ -5463,7 +5463,7 @@ badindex: break; } while (findStatnum--); Gv_SetVarX(returnVar, foundSprite); - dispatch(); + continue; } do @@ -5511,7 +5511,7 @@ badindex: int spriteNum = headspritestat[tw == CON_FINDNEARACTORZ ? STAT_ACTOR : findStatnum]; // all sprites if (spriteNum == -1) - dispatch(); + continue; do { if (sprite[spriteNum].picnum == findPicnum && spriteNum != vm.spriteNum)